(AnimatedVectorImageVisual) Render frames based on content's fps
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / vector-rasterize-thread.h
index afb71b3..3c8879e 100644 (file)
@@ -196,7 +196,9 @@ private:
   std::unique_ptr< EventThreadCallback > mAnimationFinishedTrigger;
   Vector2                     mPlayRange;
   DevelImageVisual::PlayState mPlayState;
   std::unique_ptr< EventThreadCallback > mAnimationFinishedTrigger;
   Vector2                     mPlayRange;
   DevelImageVisual::PlayState mPlayState;
+  int64_t                     mFrameDurationNanoSeconds;
   float                       mProgress;
   float                       mProgress;
+  float                       mFrameRate;
   uint32_t                    mCurrentFrame;
   uint32_t                    mTotalFrame;
   uint32_t                    mStartFrame;
   uint32_t                    mCurrentFrame;
   uint32_t                    mTotalFrame;
   uint32_t                    mStartFrame;