mCurrentFrameUpdated( false ),
mLogFactory( Dali::Adaptor::Get().GetLogFactory() )
{
- mVectorRenderer = VectorAnimationRenderer::New( mUrl );
+ Initialize();
}
VectorRasterizeThread::~VectorRasterizeThread()
SetThreadName( "VectorImageThread" );
mLogFactory.InstallLogFunction();
- //TODO: check the return value
- StartRender();
-
while( !mDestroyThread )
{
Rasterize();
}
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Run: End of thread\n" );
}
void VectorRasterizeThread::SetRenderer( Renderer renderer )
void VectorRasterizeThread::PlayAnimation()
{
ConditionalWait::ScopedLock lock( mConditionalWait );
+
if( mPlayState != DevelImageVisual::PlayState::PLAYING )
{
mPlayState = DevelImageVisual::PlayState::PLAYING;
ConditionalWait::ScopedLock lock( mConditionalWait );
mLoopCount = count;
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetLoopCount: [%d]\n", count );
}
}
mPlayRange = orderedRange;
- if( mTotalFrame != 0 )
- {
- mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
- mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+ mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
+ mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
- // If the current frame is out of the range, change the current frame also.
- if( mStartFrame > mCurrentFrame )
- {
- mCurrentFrame = mStartFrame;
+ // If the current frame is out of the range, change the current frame also.
+ if( mStartFrame > mCurrentFrame )
+ {
+ mCurrentFrame = mStartFrame;
- mCurrentFrameUpdated = true;
- mResourceReady = false;
- }
- else if( mEndFrame < mCurrentFrame )
- {
- mCurrentFrame = mEndFrame;
+ mCurrentFrameUpdated = true;
+ mResourceReady = false;
+ }
+ else if( mEndFrame < mCurrentFrame )
+ {
+ mCurrentFrame = mEndFrame;
- mCurrentFrameUpdated = true;
- mResourceReady = false;
- }
+ mCurrentFrameUpdated = true;
+ mResourceReady = false;
}
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetPlayRange: [%d, %d]\n", mStartFrame, mEndFrame );
}
}
}
{
mProgress = progress;
- if( mTotalFrame != 0 )
- {
- mCurrentFrame = static_cast< uint32_t >( mTotalFrame * progress + 0.5f );
- mCurrentFrameUpdated = true;
- }
+ mCurrentFrame = static_cast< uint32_t >( mTotalFrame * progress + 0.5f );
+ mCurrentFrameUpdated = true;
mResourceReady = false;
return ( static_cast< float >( mCurrentFrame ) / static_cast< float >( mTotalFrame ) );
}
+void VectorRasterizeThread::GetDefaultSize( uint32_t& width, uint32_t& height ) const
+{
+ mVectorRenderer.GetDefaultSize( width, height );
+}
+
DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState() const
{
return mPlayState;
return mResourceReady;
}
-bool VectorRasterizeThread::StartRender()
+void VectorRasterizeThread::Initialize()
{
- //TODO: check the return value
- mVectorRenderer.StartRender();
+ mVectorRenderer = VectorAnimationRenderer::New( mUrl );
mTotalFrame = mVectorRenderer.GetTotalFrameNumber();
mFrameRate = mVectorRenderer.GetFrameRate();
mFrameDurationNanoSeconds = NANOSECONDS_PER_SECOND / mFrameRate;
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StartRender: Renderer is started [%d, %f fps]\n", mTotalFrame, mFrameRate );
+ uint32_t width, height;
+ mVectorRenderer.GetDefaultSize( width, height );
- return true;
+ SetSize( width, height );
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Initialize: file = %s [%d frames, %f fps]\n", mUrl.c_str(), mTotalFrame, mFrameRate );
}
void VectorRasterizeThread::Rasterize()
{
mPlayState = DevelImageVisual::PlayState::STOPPED;
+ ResetToStart( mCurrentFrameUpdated, mCurrentFrame, startFrame, mConditionalWait );
+
// Animation is finished
mAnimationFinishedTrigger->Trigger();
#if defined(DEBUG_ENABLED)
auto sleepDuration = std::chrono::duration_cast< std::chrono::milliseconds >( timeToSleepUntil - std::chrono::system_clock::now() );
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: [current = %d, sleep duration = %lld]\n", mCurrentFrame, sleepDuration.count() );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: [current = %d, sleep duration = %lld]\n", currentFrame, sleepDuration.count() );
#endif
std::this_thread::sleep_until( timeToSleepUntil );