/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mConditionalWait(),
mResourceReadyTrigger(),
mAnimationFinishedTrigger(),
- mPlayRange( 0.0f, 1.0f ),
mPlayState( DevelImageVisual::PlayState::STOPPED ),
mFrameDurationNanoSeconds( 0 ),
- mProgress( 0.0f ),
mFrameRate( 60.0f ),
mCurrentFrame( 0 ),
mTotalFrame( 0 ),
mCurrentFrameUpdated( false ),
mLogFactory( Dali::Adaptor::Get().GetLogFactory() )
{
- mVectorRenderer = VectorAnimationRenderer::New( mUrl );
+ Initialize();
}
VectorRasterizeThread::~VectorRasterizeThread()
SetThreadName( "VectorImageThread" );
mLogFactory.InstallLogFunction();
- //TODO: check the return value
- StartRender();
-
while( !mDestroyThread )
{
Rasterize();
}
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Run: End of thread\n" );
}
void VectorRasterizeThread::SetRenderer( Renderer renderer )
void VectorRasterizeThread::PlayAnimation()
{
ConditionalWait::ScopedLock lock( mConditionalWait );
+
if( mPlayState != DevelImageVisual::PlayState::PLAYING )
{
mPlayState = DevelImageVisual::PlayState::PLAYING;
{
mPlayState = DevelImageVisual::PlayState::STOPPED;
+ mCurrentFrame = mStartFrame;
+ mCurrentFrameUpdated = true;
+
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StopAnimation: Stop\n" );
}
}
ConditionalWait::ScopedLock lock( mConditionalWait );
mLoopCount = count;
- }
-}
-int32_t VectorRasterizeThread::GetLoopCount() const
-{
- return mLoopCount;
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetLoopCount: [%d]\n", count );
+ }
}
-void VectorRasterizeThread::SetPlayRange( Vector2 range )
+void VectorRasterizeThread::SetPlayRange( uint32_t startFrame, uint32_t endFrame )
{
- // Make sure the range specified is between 0.0 and 1.0
- if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f )
+ // Make sure the range specified is between 0 and the total frame number
+ if( ( startFrame < mTotalFrame ) && ( endFrame < mTotalFrame ) )
{
- Vector2 orderedRange( range );
// If the range is not in order swap values
- if( range.x > range.y )
+ if( startFrame > endFrame )
{
- orderedRange = Vector2( range.y, range.x );
+ uint32_t temp = startFrame;
+ startFrame = endFrame;
+ endFrame = temp;
}
- if( mPlayRange != orderedRange )
+ if( startFrame != mStartFrame || endFrame != mEndFrame )
{
ConditionalWait::ScopedLock lock( mConditionalWait );
- mPlayRange = orderedRange;
+ mStartFrame = startFrame;
+ mEndFrame = endFrame;
- if( mTotalFrame != 0 )
+ // If the current frame is out of the range, change the current frame also.
+ if( mStartFrame > mCurrentFrame )
{
- mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
- mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
-
- // If the current frame is out of the range, change the current frame also.
- if( mStartFrame > mCurrentFrame )
- {
- mCurrentFrame = mStartFrame;
+ mCurrentFrame = mStartFrame;
- mCurrentFrameUpdated = true;
- mResourceReady = false;
- }
- else if( mEndFrame < mCurrentFrame )
- {
- mCurrentFrame = mEndFrame;
+ mCurrentFrameUpdated = true;
+ mResourceReady = false;
+ }
+ else if( mEndFrame < mCurrentFrame )
+ {
+ mCurrentFrame = mEndFrame;
- mCurrentFrameUpdated = true;
- mResourceReady = false;
- }
+ mCurrentFrameUpdated = true;
+ mResourceReady = false;
}
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetPlayRangeInFrame: [%d, %d]\n", mStartFrame, mEndFrame );
}
}
}
-Vector2 VectorRasterizeThread::GetPlayRange() const
-{
- return mPlayRange;
-}
-
-void VectorRasterizeThread::SetCurrentProgress( float progress )
+void VectorRasterizeThread::SetCurrentFrameNumber( uint32_t frameNumber )
{
ConditionalWait::ScopedLock lock( mConditionalWait );
- if( progress >= mPlayRange.x && progress <= mPlayRange.y )
+ if( frameNumber >= mStartFrame && frameNumber <= mEndFrame )
{
- mProgress = progress;
-
- if( mTotalFrame != 0 )
- {
- mCurrentFrame = static_cast< uint32_t >( mTotalFrame * progress + 0.5f );
- mCurrentFrameUpdated = true;
- }
+ mCurrentFrame = frameNumber;
+ mCurrentFrameUpdated = true;
mResourceReady = false;
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetCurrentProgress: progress = %f (%d)\n", progress, mCurrentFrame );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetCurrentFrameNumber: frame number = %f (%d)\n", mCurrentFrame );
}
+ else
+ {
+ DALI_LOG_ERROR( "Invalid frame number [%d (%d, %d)]\n", frameNumber, mStartFrame, mEndFrame );
+ }
+}
+
+uint32_t VectorRasterizeThread::GetCurrentFrameNumber() const
+{
+ return mCurrentFrame;
}
-float VectorRasterizeThread::GetCurrentProgress() const
+uint32_t VectorRasterizeThread::GetTotalFrameNumber() const
{
- return ( static_cast< float >( mCurrentFrame ) / static_cast< float >( mTotalFrame ) );
+ return mTotalFrame;
+}
+
+void VectorRasterizeThread::GetDefaultSize( uint32_t& width, uint32_t& height ) const
+{
+ mVectorRenderer.GetDefaultSize( width, height );
}
DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState() const
return mResourceReady;
}
-bool VectorRasterizeThread::StartRender()
+void VectorRasterizeThread::Initialize()
{
- //TODO: check the return value
- mVectorRenderer.StartRender();
+ mVectorRenderer = VectorAnimationRenderer::New( mUrl );
mTotalFrame = mVectorRenderer.GetTotalFrameNumber();
- mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
- mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
-
- mCurrentFrame = std::max( static_cast< uint32_t >( mTotalFrame * mProgress + 0.5f ), mStartFrame );
+ mEndFrame = mTotalFrame;
mFrameRate = mVectorRenderer.GetFrameRate();
mFrameDurationNanoSeconds = NANOSECONDS_PER_SECOND / mFrameRate;
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StartRender: Renderer is started [%d, %f fps]\n", mTotalFrame, mFrameRate );
+ uint32_t width, height;
+ mVectorRenderer.GetDefaultSize( width, height );
- return true;
+ SetSize( width, height );
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Initialize: file = %s [%d frames, %f fps]\n", mUrl.c_str(), mTotalFrame, mFrameRate );
}
void VectorRasterizeThread::Rasterize()
if( mPlayState == DevelImageVisual::PlayState::STOPPED )
{
- // Reset the current frame and the current loop
- mCurrentFrame = mStartFrame;
+ // Reset the current loop
mCurrentLoop = 0;
}
mConditionalWait.Wait( lock );
{
mPlayState = DevelImageVisual::PlayState::STOPPED;
+ ResetToStart( mCurrentFrameUpdated, mCurrentFrame, startFrame, mConditionalWait );
+
// Animation is finished
mAnimationFinishedTrigger->Trigger();
#if defined(DEBUG_ENABLED)
auto sleepDuration = std::chrono::duration_cast< std::chrono::milliseconds >( timeToSleepUntil - std::chrono::system_clock::now() );
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: [current = %d, sleep duration = %lld]\n", mCurrentFrame, sleepDuration.count() );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: [current = %d, sleep duration = %lld]\n", currentFrame, sleepDuration.count() );
#endif
std::this_thread::sleep_until( timeToSleepUntil );