/**
* @brief Set the playing range in frame number.
- * @param[in] startFrame The frame number to specify minimum progress.
- * @param[in] endFrame The frame number to specify maximum progress.
+ * @param[in] playRange The array to specify minimum and maximum progress.
* The animation will play between those values.
*/
- void SetPlayRange( uint32_t startFrame, uint32_t endFrame );
+ void SetPlayRange( Property::Array& playRange );
/**
* @brief Gets the playing range in frame number.