#define DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H
/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/event-thread-callback.h>
#include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
-#include <dali/devel-api/threading/conditional-wait.h>
+#include <dali/devel-api/threading/mutex.h>
#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <dali/public-api/adaptor-framework/encoded-image-buffer.h>
#include <dali/public-api/common/vector-wrapper.h>
*/
enum ResendFlags
{
- RESEND_PLAY_RANGE = 1 << 0,
- RESEND_LOOP_COUNT = 1 << 1,
- RESEND_STOP_BEHAVIOR = 1 << 2,
- RESEND_LOOPING_MODE = 1 << 3,
- RESEND_CURRENT_FRAME = 1 << 4,
- RESEND_SIZE = 1 << 5,
- RESEND_PLAY_STATE = 1 << 6,
- RESEND_NEED_RESOURCE_READY = 1 << 7,
- RESEND_DYNAMIC_PROPERTY = 1 << 8
+ RESEND_PLAY_RANGE = 1 << 0,
+ RESEND_LOOP_COUNT = 1 << 1,
+ RESEND_STOP_BEHAVIOR = 1 << 2,
+ RESEND_LOOPING_MODE = 1 << 3,
+ RESEND_CURRENT_FRAME = 1 << 4,
+ RESEND_SIZE = 1 << 5,
+ RESEND_PLAY_STATE = 1 << 6,
+ RESEND_NEED_RESOURCE_READY = 1 << 7,
+ RESEND_DYNAMIC_PROPERTY = 1 << 8,
+ RESEND_NOTIFY_AFTER_RASTERIZATION = 1 << 9,
};
/**
currentFrame(0),
width(0),
height(0),
- loopCount(-1)
+ loopCount(-1),
+ playStateId(0),
+ notifyAfterRasterization(false)
{
}
AnimationData& operator=(const AnimationData& rhs)
{
resendFlag |= rhs.resendFlag; // OR resend flag
- playRange = rhs.playRange;
- playState = rhs.playState;
- stopBehavior = rhs.stopBehavior;
- loopingMode = rhs.loopingMode;
- currentFrame = rhs.currentFrame;
- width = rhs.width;
- height = rhs.height;
- loopCount = rhs.loopCount;
+ playRange = rhs.playRange;
+ playState = rhs.playState;
+ stopBehavior = rhs.stopBehavior;
+ loopingMode = rhs.loopingMode;
+ currentFrame = rhs.currentFrame;
+ width = rhs.width;
+ height = rhs.height;
+ loopCount = rhs.loopCount;
+ playStateId = rhs.playStateId;
+ notifyAfterRasterization = rhs.notifyAfterRasterization;
dynamicProperties.insert(dynamicProperties.end(), rhs.dynamicProperties.begin(), rhs.dynamicProperties.end());
return *this;
}
uint32_t width;
uint32_t height;
int32_t loopCount;
+ uint32_t playStateId;
+ bool notifyAfterRasterization;
};
/**
~VectorAnimationTask() override;
/**
- * Process the task accodring to the type
- */
- void Process() override;
-
- /**
- * Whether the task is ready to process.
- * @return True if the task is ready to process.
- */
- bool IsReady() override;
-
- /**
* @brief Finalizes the task.
*/
void Finalize();
*/
bool IsAnimating();
+ void KeepRasterizedBuffer(bool enableFrameCache)
+ {
+ mEnableFrameCache = enableFrameCache;
+ }
+
+ bool IsKeptRasterizedBuffer() const
+ {
+ return mEnableFrameCache;
+ }
+
+public: // Implementation of AsyncTask
+ /**
+ * @copydoc Dali::AsyncTask::Process()
+ */
+ void Process() override;
+
+ /**
+ * @copydoc Dali::AsyncTask::IsReady()
+ */
+ bool IsReady() override;
+
+ /**
+ * @copydoc Dali::AsyncTask::GetTaskName()
+ */
+ std::string_view GetTaskName() const override
+ {
+ return "VectorAnimationTask";
+ }
+
private:
/**
* @brief Loads the animation file.
/**
* @brief Event callback from rasterize thread. This is called when the file loading is completed.
*/
- void OnLoadCompleted();
+ void OnLoadCompleted(uint32_t argument);
// Undefined
VectorAnimationTask(const VectorAnimationTask& task) = delete;
VectorAnimationRenderer mVectorRenderer;
std::vector<AnimationData> mAnimationData[2];
VectorAnimationThread& mVectorAnimationThread;
- ConditionalWait mConditionalWait;
+ Mutex mMutex;
ResourceReadySignalType mResourceReadySignal;
std::unique_ptr<CallbackBase> mAnimationFinishedCallback{};
std::unique_ptr<CallbackBase> mLoadCompletedCallback{};
uint32_t mWidth;
uint32_t mHeight;
uint32_t mAnimationDataIndex;
+ uint32_t mAppliedPlayStateId;
int32_t mLoopCount;
int32_t mCurrentLoop;
bool mForward : 1;
bool mUpdateFrameNumber : 1;
bool mNeedAnimationFinishedTrigger : 1;
+ bool mNeedForceRenderOnceTrigger : 1;
bool mAnimationDataUpdated : 1;
bool mDestroyTask : 1;
bool mLoadRequest : 1;
bool mKeepAnimation : 1;
mutable bool mLayerInfoCached : 1;
mutable bool mMarkerInfoCached : 1;
+ bool mEnableFrameCache : 1;
+ bool mNotifyAfterRasterization : 1;
+ bool mSizeUpdated : 1;
};
} // namespace Internal