+ /**
+ * @brief Loads the animation file.
+ *
+ * @return True if loading succeeded, false otherwise.
+ */
+ bool Load();
+
+ /**
+ * @brief Play the vector animation.
+ */
+ void PlayAnimation();
+
+ /**
+ * @brief Stop the vector animation.
+ */
+ void StopAnimation();
+
+ /**
+ * @brief Pause the vector animation.
+ */
+ void PauseAnimation();
+
+ /**
+ * @brief Sets the target image size.
+ *
+ * @param[in] width The target image width
+ * @param[in] height The target image height
+ */
+ void SetSize(uint32_t width, uint32_t height);
+
+ /**
+ * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
+ * @param[in] count The number of times to loop
+ */
+ void SetLoopCount(int32_t count);
+
+ /**
+ * @brief Set the playing range in frame number.
+ * @param[in] playRange The array to specify minimum and maximum progress.
+ * The animation will play between those values.
+ */
+ void SetPlayRange(const Property::Array& playRange);
+
+ /**
+ * @brief Sets the current frame number of the animation.
+ * @param[in] frameNumber The new frame number between [0, the maximum frame number] or between the play range if specified.
+ */
+ void SetCurrentFrameNumber(uint32_t frameNumber);
+
+ /**
+ * @brief Sets the stop behavior of the animation. This is performed when the animation is stopped.
+ * @param[in] stopBehavior The stop behavior
+ */
+ void SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior);