// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/property-array.h>
+#include <dali/public-api/math/math-utils.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
if( mPlayState == PlayState::PLAYING && mUpdateFrameNumber )
{
mCurrentFrame = mForward ? mCurrentFrame + 1 : mCurrentFrame - 1;
+ Dali::ClampInPlace( mCurrentFrame, mStartFrame, mEndFrame );
}
currentFrame = mCurrentFrame;