+ if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
+ {
+ for(auto&& iter : mAnimationData[index].dynamicProperties)
+ {
+ mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
+ }
+ }
+