(AnimatedVectorImageVisual) Change renderer on stage again
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.h
index 33c46b6..f0ec2cd 100644 (file)
@@ -27,6 +27,7 @@
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
 
 namespace Dali
 {
@@ -150,6 +151,11 @@ private:
    */
   void OnResourceReady();
 
+  /**
+   * @brief Event callback from rasterize thread. This is called after the animation is finished.
+   */
+  void OnAnimationFinished();
+
   // Undefined
   AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
 
@@ -159,9 +165,9 @@ private:
 private:
   ImageVisualShaderFactory&                    mImageVisualShaderFactory;
   VisualUrl                                    mUrl;
+  VectorRasterizeThread                        mVectorRasterizeThread;
   Vector2                                      mVisualSize;
   WeakHandle< Actor >                          mPlacementActor;
-  std::unique_ptr< VectorRasterizeThread >     mVectorRasterizeThread;
   DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
 };