#include <dali/public-api/object/property-notification.h>
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/devel-api/actors/actor-devel.h>
-#include <dali/integration-api/processor-interface.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
* | url | STRING |
*
*/
-class AnimatedVectorImageVisual: public Visual::Base, public ConnectionTracker, public Integration::Processor
+class AnimatedVectorImageVisual: public Visual::Base, public ConnectionTracker
{
public:
*/
void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
-protected: // Implementation of Processor
-
- /**
- * @copydoc Dali::Integration::Processor::Process()
- */
- void Process() override;
-
private:
/**
*/
void OnWindowVisibilityChanged( Window window, bool visible );
+ /**
+ * @brief Callback when the event is processed.
+ */
+ void OnProcessEvents();
+
// Undefined
AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
Vector2 mVisualScale;
WeakHandle< Actor > mPlacementActor;
DevelImageVisual::PlayState::Type mPlayState;
+ CallbackBase* mEventCallback; // Not owned
bool mRendererAdded;
- bool mRasterizationTriggered;
};
} // namespace Internal