*/
void OnAnimationFinished();
+ /**
+ * @brief Send animation data to the rasterize thread.
+ */
+ void SendAnimationData();
+
// Undefined
AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
VectorRasterizeThread mVectorRasterizeThread;
Vector2 mVisualSize;
WeakHandle< Actor > mPlacementActor;
+ int32_t mLoopCount;
+ int32_t mStartFrame;
+ int32_t mEndFrame;
+ uint32_t mResendFlag;
DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
};