VisualUrl mUrl;
VectorRasterizeThread mVectorRasterizeThread;
Vector2 mVisualSize;
- Vector2 mPlayRange;
WeakHandle< Actor > mPlacementActor;
int32_t mLoopCount;
+ int32_t mStartFrame;
+ int32_t mEndFrame;
uint32_t mResendFlag;
DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
};