void OnAnimationFinished(uint32_t playStateId);
/**
+ * @brief Event callback from rasterize thread. This is called when we want to ensure rendering next frame.
+ *
+ * @param[in] argument Not using arguments
+ */
+ void OnForceRendering(uint32_t argument);
+
+ /**
* @brief Send animation data to the rasterize thread.
*/
void SendAnimationData();