[dali_1.4.42] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.h
index 7aaff56..78848d0 100644 (file)
 // EXTERNAL INCLUDES
 #include <dali/public-api/common/intrusive-ptr.h>
 #include <dali/public-api/object/weak-handle.h>
-#include <memory>
+#include <dali/public-api/object/property-notification.h>
+#include <dali/devel-api/actors/actor-devel.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
 
 namespace Dali
 {
@@ -38,7 +40,6 @@ namespace Internal
 {
 
 class ImageVisualShaderFactory;
-class VectorRasterizeThread;
 class AnimatedVectorImageVisual;
 using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >;
 
@@ -53,7 +54,7 @@ using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >;
  * | url                      | STRING           |
  *
  */
-class AnimatedVectorImageVisual: public Visual::Base
+class AnimatedVectorImageVisual: public Visual::Base, public ConnectionTracker
 {
 public:
 
@@ -146,15 +147,40 @@ private:
   void DoSetProperty( Property::Index index, const Property::Value& value );
 
   /**
-   * @brief Event callback from rasterize thread. This is called after the first frame is ready.
+   * @brief Called when the texture upload is completed.
    */
-  void OnResourceReady();
+  void OnUploadCompleted();
 
   /**
    * @brief Event callback from rasterize thread. This is called after the animation is finished.
    */
   void OnAnimationFinished();
 
+  /**
+   * @brief Send animation data to the rasterize thread.
+   */
+  void SendAnimationData();
+
+  /**
+   * @brief Set the vector image size.
+   */
+  void SetVectorImageSize();
+
+  /**
+   * @brief Callback when the world scale factor changes.
+   */
+  void OnScaleNotification( PropertyNotification& source );
+
+  /**
+   * @brief Callback when the size changes.
+   */
+  void OnSizeNotification( PropertyNotification& source );
+
+  /**
+   * @brief Callback when the visibility of the actor is changed.
+   */
+  void OnVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type );
+
   // Undefined
   AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
 
@@ -162,15 +188,22 @@ private:
   AnimatedVectorImageVisual& operator=( const AnimatedVectorImageVisual& visual ) = delete;
 
 private:
-  ImageVisualShaderFactory&                    mImageVisualShaderFactory;
   VisualUrl                                    mUrl;
+  VectorAnimationTaskPtr                       mVectorAnimationTask;
+  ImageVisualShaderFactory&                    mImageVisualShaderFactory;
+  PropertyNotification                         mScaleNotification;
+  PropertyNotification                         mSizeNotification;
   Vector2                                      mVisualSize;
-  Vector2                                      mPlayRange;
+  Vector2                                      mVisualScale;
   WeakHandle< Actor >                          mPlacementActor;
-  std::unique_ptr< VectorRasterizeThread >     mVectorRasterizeThread;
-
   int32_t                                      mLoopCount;
+  uint32_t                                     mStartFrame;
+  uint32_t                                     mEndFrame;
+  uint32_t                                     mResendFlag;
   DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
+  DevelImageVisual::StopBehavior::Type         mStopBehavior;
+  DevelImageVisual::LoopingMode::Type          mLoopingMode;
+  bool                                         mRendererAdded;
 };
 
 } // namespace Internal