// EXTERNAL INCLUDES
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/object/weak-handle.h>
-#include <memory>
+#include <dali/public-api/object/property-notification.h>
+#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
namespace Dali
{
{
class ImageVisualShaderFactory;
-class VectorRasterizeThread;
class AnimatedVectorImageVisual;
using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >;
* | url | STRING |
*
*/
-class AnimatedVectorImageVisual: public Visual::Base
+class AnimatedVectorImageVisual: public Visual::Base, public ConnectionTracker
{
public:
void DoSetProperty( Property::Index index, const Property::Value& value );
/**
- * @brief Event callback from rasterize thread. This is called after the first frame is ready.
+ * @brief Called when the texture upload is completed.
*/
- void OnResourceReady();
+ void OnUploadCompleted();
/**
* @brief Event callback from rasterize thread. This is called after the animation is finished.
*/
void OnAnimationFinished();
+ /**
+ * @brief Send animation data to the rasterize thread.
+ */
+ void SendAnimationData();
+
+ /**
+ * @brief Set the vector image size.
+ */
+ void SetVectorImageSize();
+
+ /**
+ * @brief Callback when the world scale factor changes.
+ */
+ void OnScaleNotification( PropertyNotification& source );
+
+ /**
+ * @brief Callback when the size changes.
+ */
+ void OnSizeNotification( PropertyNotification& source );
+
+ /**
+ * @brief Callback when the visibility of the actor is changed.
+ */
+ void OnVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type );
+
// Undefined
AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
AnimatedVectorImageVisual& operator=( const AnimatedVectorImageVisual& visual ) = delete;
private:
- ImageVisualShaderFactory& mImageVisualShaderFactory;
VisualUrl mUrl;
- VectorRasterizeThread mVectorRasterizeThread;
+ VectorAnimationTaskPtr mVectorAnimationTask;
+ ImageVisualShaderFactory& mImageVisualShaderFactory;
+ PropertyNotification mScaleNotification;
+ PropertyNotification mSizeNotification;
Vector2 mVisualSize;
+ Vector2 mVisualScale;
WeakHandle< Actor > mPlacementActor;
+ int32_t mLoopCount;
+ uint32_t mStartFrame;
+ uint32_t mEndFrame;
+ uint32_t mResendFlag;
DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
+ DevelImageVisual::StopBehavior::Type mStopBehavior;
+ DevelImageVisual::LoopingMode::Type mLoopingMode;
+ bool mRendererAdded;
};
} // namespace Internal