*/
void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
+ /**
+ * @copydoc Visual::Base::OnDoActionExtension
+ */
+ void OnDoActionExtension(const Property::Index actionId, Dali::Any attributes) override;
+
private:
/**
* Helper method to set individual values by index key.
/**
* @brief Called when the resource is ready.
- * @param[in] success True if the texture load was successful. If false, then the resource failed to load.
+ * @param[in] status The resource status
*/
- void OnResourceReady(bool success);
+ void OnResourceReady(VectorAnimationTask::ResourceStatus status);
/**
* @brief Event callback from rasterize thread. This is called after the animation is finished.