#define DALI_TOOLKIT_INTERNAL_ANIMATED_VECTOR_IMAGE_VISUAL_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
void DoCreateInstancePropertyMap(Property::Map& map) const override;
+ /**
+ * @copydoc Visual::Base::EnablePreMultipliedAlpha
+ */
+ void EnablePreMultipliedAlpha(bool preMultiplied) override;
+
protected: // From VectorAnimationManager::LifecycleObserver:
/**
* @copydoc VectorAnimationManager::LifecycleObserver::VectorAnimationManagerDestroyed()
void OnSetTransform() override;
/**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
+ /**
* @copydoc Visual::Base::OnDoAction
*/
void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
+ /**
+ * @copydoc Visual::Base::OnDoActionExtension
+ */
+ void OnDoActionExtension(const Property::Index actionId, Dali::Any attributes) override;
+
private:
/**
* Helper method to set individual values by index key.
void DoSetProperty(Property::Index index, const Property::Value& value);
/**
- * @brief Called when the texture upload is completed.
+ * @brief Called when the resource is ready.
+ * @param[in] status The resource status
*/
- void OnUploadCompleted();
+ void OnResourceReady(VectorAnimationTask::ResourceStatus status);
/**
* @brief Event callback from rasterize thread. This is called after the animation is finished.
WeakHandle<Actor> mPlacementActor;
DevelImageVisual::PlayState::Type mPlayState;
CallbackBase* mEventCallback; // Not owned
+ bool mLoadFailed;
bool mRendererAdded;
bool mCoreShutdown;
bool mRedrawInScalingDown;