(Vector) Refactor vector to use thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.h
index b6837b5..674cb1b 100644 (file)
@@ -27,7 +27,7 @@
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
 
 namespace Dali
 {
@@ -39,7 +39,6 @@ namespace Internal
 {
 
 class ImageVisualShaderFactory;
-class VectorRasterizeThread;
 class AnimatedVectorImageVisual;
 using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >;
 
@@ -183,17 +182,17 @@ private:
   AnimatedVectorImageVisual& operator=( const AnimatedVectorImageVisual& visual ) = delete;
 
 private:
-  ImageVisualShaderFactory&                    mImageVisualShaderFactory;
   VisualUrl                                    mUrl;
-  VectorRasterizeThread                        mVectorRasterizeThread;
+  VectorAnimationTaskPtr                       mVectorAnimationTask;
+  ImageVisualShaderFactory&                    mImageVisualShaderFactory;
   PropertyNotification                         mScaleNotification;
   PropertyNotification                         mSizeNotification;
   Vector2                                      mVisualSize;
   Vector2                                      mVisualScale;
   WeakHandle< Actor >                          mPlacementActor;
   int32_t                                      mLoopCount;
-  int32_t                                      mStartFrame;
-  int32_t                                      mEndFrame;
+  uint32_t                                     mStartFrame;
+  uint32_t                                     mEndFrame;
   uint32_t                                     mResendFlag;
   DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
   DevelImageVisual::StopBehavior::Type         mStopBehavior;