#define DALI_TOOLKIT_INTERNAL_ANIMATED_VECTOR_IMAGE_VISUAL_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
namespace Dali
{
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) override;
+ void GetNaturalSize( Vector2& naturalSize ) override;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const override;
+ void DoCreatePropertyMap( Property::Map& map ) const override;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
protected:
/**
* @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoSetProperties( const Property::Map& propertyMap ) override;
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
* @copydoc Visual::Base::DoSetOnStage
*/
- virtual void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnStage( Actor& actor ) override;
/**
* @copydoc Visual::Base::DoSetOffStage
*/
- virtual void DoSetOffStage( Actor& actor ) override;
+ void DoSetOffStage( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform() override;
+ void OnSetTransform() override;
/**
* @copydoc Visual::Base::OnDoAction
*/
- virtual void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
+ void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
private:
*/
void OnResourceReady();
+ /**
+ * @brief Event callback from rasterize thread. This is called after the animation is finished.
+ */
+ void OnAnimationFinished();
+
// Undefined
AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
private:
ImageVisualShaderFactory& mImageVisualShaderFactory;
VisualUrl mUrl;
+ VectorRasterizeThread mVectorRasterizeThread;
Vector2 mVisualSize;
WeakHandle< Actor > mPlacementActor;
- std::unique_ptr< VectorRasterizeThread > mVectorRasterizeThread;
DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
};