Add AnimatedVectorImageVisual property
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.h
index 28d79a4..5bf0f4e 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_INTERNAL_ANIMATED_VECTOR_IMAGE_VISUAL_H
 
 /*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <dali/public-api/common/intrusive-ptr.h>
 #include <dali/public-api/object/weak-handle.h>
-#include <memory>
+#include <dali/public-api/object/property-notification.h>
+#include <dali/public-api/adaptor-framework/window.h>
+#include <dali/devel-api/actors/actor-devel.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 
 namespace Dali
 {
@@ -38,7 +42,6 @@ namespace Internal
 {
 
 class ImageVisualShaderFactory;
-class VectorRasterizeThread;
 class AnimatedVectorImageVisual;
 using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >;
 
@@ -53,7 +56,7 @@ using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >;
  * | url                      | STRING           |
  *
  */
-class AnimatedVectorImageVisual: public Visual::Base
+class AnimatedVectorImageVisual: public Visual::Base, public ConnectionTracker, public VectorAnimationManager::LifecycleObserver
 {
 public:
 
@@ -83,17 +86,23 @@ public:  // from Visual
   /**
    * @copydoc Visual::Base::GetNaturalSize
    */
-  virtual void GetNaturalSize( Vector2& naturalSize ) override;
+  void GetNaturalSize( Vector2& naturalSize ) override;
 
   /**
    * @copydoc Visual::Base::CreatePropertyMap
    */
-  virtual void DoCreatePropertyMap( Property::Map& map ) const override;
+  void DoCreatePropertyMap( Property::Map& map ) const override;
 
   /**
    * @copydoc Visual::Base::CreateInstancePropertyMap
    */
-  virtual void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+  void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+
+protected: // From VectorAnimationManager::LifecycleObserver:
+  /**
+   * @copydoc VectorAnimationManager::LifecycleObserver::VectorAnimationManagerDestroyed()
+   */
+  void VectorAnimationManagerDestroyed() override;
 
 protected:
 
@@ -109,32 +118,32 @@ protected:
   /**
    * @brief A reference counted object may only be deleted by calling Unreference().
    */
-  virtual ~AnimatedVectorImageVisual();
+  ~AnimatedVectorImageVisual() override;
 
   /**
    * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoSetProperties( const Property::Map& propertyMap ) override;
+  void DoSetProperties( const Property::Map& propertyMap ) override;
 
   /**
-   * @copydoc Visual::Base::DoSetOnStage
+   * @copydoc Visual::Base::DoSetOnScene
    */
-  virtual void DoSetOnStage( Actor& actor ) override;
+  void DoSetOnScene( Actor& actor ) override;
 
   /**
-   * @copydoc Visual::Base::DoSetOffStage
+   * @copydoc Visual::Base::DoSetOffScene
    */
-  virtual void DoSetOffStage( Actor& actor ) override;
+  void DoSetOffScene( Actor& actor ) override;
 
   /**
    * @copydoc Visual::Base::OnSetTransform
    */
-  virtual void OnSetTransform() override;
+  void OnSetTransform() override;
 
   /**
    * @copydoc Visual::Base::OnDoAction
    */
-  virtual void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
+  void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
 
 private:
 
@@ -146,15 +155,60 @@ private:
   void DoSetProperty( Property::Index index, const Property::Value& value );
 
   /**
-   * @brief Event callback from rasterize thread. This is called after the first frame is ready.
+   * @brief Called when the texture upload is completed.
    */
-  void OnResourceReady();
+  void OnUploadCompleted();
 
   /**
    * @brief Event callback from rasterize thread. This is called after the animation is finished.
    */
   void OnAnimationFinished();
 
+  /**
+   * @brief Send animation data to the rasterize thread.
+   */
+  void SendAnimationData();
+
+  /**
+   * @brief Set the vector image size.
+   */
+  void SetVectorImageSize();
+
+  /**
+   * @brief Stop the animation.
+   */
+  void StopAnimation();
+
+  /**
+   * @brief Trigger rasterization of the vector content.
+   */
+  void TriggerVectorRasterization();
+
+  /**
+   * @brief Callback when the world scale factor changes.
+   */
+  void OnScaleNotification( PropertyNotification& source );
+
+  /**
+   * @brief Callback when the size changes.
+   */
+  void OnSizeNotification( PropertyNotification& source );
+
+  /**
+   * @brief Callback when the visibility of the actor is changed.
+   */
+  void OnControlVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type );
+
+  /**
+   * @brief Callback when the visibility of the window is changed.
+   */
+  void OnWindowVisibilityChanged( Window window, bool visible );
+
+  /**
+   * @brief Callback when the event is processed.
+   */
+  void OnProcessEvents();
+
   // Undefined
   AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete;
 
@@ -162,15 +216,20 @@ private:
   AnimatedVectorImageVisual& operator=( const AnimatedVectorImageVisual& visual ) = delete;
 
 private:
-  ImageVisualShaderFactory&                    mImageVisualShaderFactory;
   VisualUrl                                    mUrl;
+  VectorAnimationTask::AnimationData           mAnimationData;
+  VectorAnimationTaskPtr                       mVectorAnimationTask;
+  ImageVisualShaderFactory&                    mImageVisualShaderFactory;
+  PropertyNotification                         mScaleNotification;
+  PropertyNotification                         mSizeNotification;
   Vector2                                      mVisualSize;
-  Vector2                                      mPlayRange;
+  Vector2                                      mVisualScale;
   WeakHandle< Actor >                          mPlacementActor;
-  std::unique_ptr< VectorRasterizeThread >     mVectorRasterizeThread;
-
-  int32_t                                      mLoopCount;
-  DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
+  DevelImageVisual::PlayState::Type            mPlayState;
+  CallbackBase*                                mEventCallback;    // Not owned
+  bool                                         mRendererAdded;
+  bool                                         mCoreShutdown;
+  bool                                         mRedrawInScalingDown;
 };
 
 } // namespace Internal