RESEND_LOOP_COUNT = 1 << 1
};
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VECTOR_ANIMATION" );
+#endif
+
} // unnamed namespace
AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties )
mUrl( imageUrl ),
mVectorRasterizeThread( imageUrl.GetUrl() ),
mVisualSize(),
- mPlayRange( 0.0f, 1.0f ),
mPlacementActor(),
mLoopCount( LOOP_FOREVER ),
+ mStartFrame( 0 ),
+ mEndFrame( 0 ),
mResendFlag( 0 ),
mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP )
{
void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize )
{
- naturalSize = mVisualSize;
+ if( mImpl->mRenderer ) // Check if we have a rendered image
+ {
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if( textureSet )
+ {
+ if( textureSet.GetTextureCount() > 0 )
+ {
+ auto texture = textureSet.GetTexture( 0 );
+ naturalSize.x = texture.GetWidth();
+ naturalSize.y = texture.GetHeight();
+ return;
+ }
+ }
+ }
+
+ uint32_t width, height;
+ mVectorRasterizeThread.GetDefaultSize( width, height );
+ naturalSize.x = width;
+ naturalSize.y = height;
}
void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() );
}
map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount );
- map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, mPlayRange );
+
+ Property::Array playRange;
+ playRange.PushBack( mStartFrame );
+ playRange.PushBack( mEndFrame );
+ map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange );
+
map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) );
- map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_PROGRESS, mVectorRasterizeThread.GetCurrentProgress() );
+ map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetCurrentFrameNumber() ) );
+ map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetTotalFrameNumber() ) );
}
void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
}
case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
{
- Vector2 range;
- if( value.Get( range ) )
+ Property::Array* array = value.GetArray();
+ if( array )
{
- mPlayRange = range;
- mResendFlag |= RESEND_PLAY_RANGE;
+ size_t count = array->Count();
+ if( count >= 2 )
+ {
+ int startFrame, endFrame;
+ int totalFrame = mVectorRasterizeThread.GetTotalFrameNumber();
+ array->GetElementAt( 0 ).Get( startFrame );
+ array->GetElementAt( 1 ).Get( endFrame );
+
+ if( startFrame >= 0 && startFrame < totalFrame && endFrame >= 0 && endFrame < totalFrame )
+ {
+ mStartFrame = startFrame;
+ mEndFrame = endFrame;
+ mResendFlag |= RESEND_PLAY_RANGE;
+ }
+ else
+ {
+ DALI_LOG_ERROR( "Invalid play range [%d, %d / %d]\n", startFrame, endFrame, totalFrame );
+ }
+ }
}
break;
}
if( IsOnStage() )
{
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f\n", visualSize.width, visualSize.height );
+
if( visualSize != mVisualSize )
{
mVisualSize = visualSize;
}
case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
{
- float progress;
- if( attributes.Get( progress ) )
+ int32_t frameNumber;
+ if( attributes.Get( frameNumber ) )
{
- mVectorRasterizeThread.SetCurrentProgress( progress );
+ mVectorRasterizeThread.SetCurrentFrameNumber( frameNumber );
+
+ if( IsOnStage() && mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::PLAYING )
+ {
+ mVectorRasterizeThread.RenderFrame();
+ Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering
+ }
}
break;
}
if( mResendFlag & RESEND_PLAY_RANGE )
{
- mVectorRasterizeThread.SetPlayRange( mPlayRange );
+ mVectorRasterizeThread.SetPlayRange( mStartFrame, mEndFrame );
}
- if( isPlaying )
- {
- mVectorRasterizeThread.PlayAnimation();
- }
- else
+ if( IsOnStage() )
{
- mVectorRasterizeThread.RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f );
+ if( isPlaying )
+ {
+ mVectorRasterizeThread.PlayAnimation();
+ }
+ else
+ {
+ mVectorRasterizeThread.RenderFrame();
+ Stage::GetCurrent().KeepRendering( 0.0f );
+ }
}
mResendFlag = 0;