/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/rendering/decorated-visual-renderer.h>
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
- mUrl(imageUrl),
+ mImageUrl(imageUrl),
mAnimationData(),
mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
mImageVisualShaderFactory(shaderFactory),
mPlacementActor(),
mPlayState(DevelImageVisual::PlayState::STOPPED),
mEventCallback(nullptr),
+ mLastSentPlayStateId(0u),
mLoadFailed(false),
mRendererAdded(false),
- mCoreShutdown(false),
- mRedrawInScalingDown(true)
+ mRedrawInScalingDown(true),
+ mEnableFrameCache(false),
+ mUseNativeImage(false),
+ mNotifyAfterRasterization(false)
{
// the rasterized image is with pre-multiplied alpha format
mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
{
- if(!mCoreShutdown)
+ if(Dali::Adaptor::IsAvailable())
{
- auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
- vectorAnimationManager.RemoveObserver(*this);
+ if(mImageUrl.IsBufferResource())
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
+ }
if(mEventCallback)
{
}
}
-void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
-{
- // Core is shutting down. Don't talk to the plugin any more.
- mCoreShutdown = true;
-}
-
void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
{
if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
{
map.Clear();
map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
- if(mUrl.IsValid())
+ if(mImageUrl.IsValid())
{
- map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
+ map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
}
map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
mVectorAnimationTask->GetLayerInfo(layerInfo);
map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
+ Property::Map markerInfo;
+ mVectorAnimationTask->GetMarkerInfo(markerInfo);
+ map.Insert(Toolkit::DevelImageVisual::Property::MARKER_INFO, markerInfo);
+
map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
+ map.Insert(Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE, mEnableFrameCache);
+ map.Insert(Toolkit::DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, mNotifyAfterRasterization);
}
void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
{
DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
}
+ else if(keyValue.first == ENABLE_FRAME_CACHE)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE, keyValue.second);
+ }
+ else if(keyValue.first == NOTIFY_AFTER_RASTERIZATION)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, keyValue.second);
+ }
}
}
mAnimationData.playRange = *array;
mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
}
+ else if(value.GetType() == Property::STRING)
+ {
+ std::string markerName;
+ if(value.Get(markerName))
+ {
+ Property::Array array;
+ array.Add(markerName);
+ mAnimationData.playRange = std::move(array);
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
+ }
+ }
break;
}
case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
}
break;
}
+
+ case Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE:
+ {
+ bool enableFrameCache = false;
+ if(value.Get(enableFrameCache))
+ {
+ mEnableFrameCache = enableFrameCache;
+ if(mVectorAnimationTask)
+ {
+ mVectorAnimationTask->KeepRasterizedBuffer(mEnableFrameCache);
+ }
+ }
+ break;
+ }
+
+ case Toolkit::DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION:
+ {
+ bool notifyAfterRasterization = false;
+ if(value.Get(notifyAfterRasterization))
+ {
+ if(mNotifyAfterRasterization != notifyAfterRasterization)
+ {
+ mNotifyAfterRasterization = notifyAfterRasterization;
+
+ mAnimationData.notifyAfterRasterization = mNotifyAfterRasterization;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NOTIFY_AFTER_RASTERIZATION;
+ }
+ }
+ break;
+ }
}
}
void AnimatedVectorImageVisual::OnInitialize(void)
{
mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
- mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
+ mVectorAnimationTask->SetAnimationFinishedCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished));
+
+ EncodedImageBuffer encodedImageBuffer;
+
+ if(mImageUrl.IsBufferResource())
+ {
+ // Increase reference count of External Resources :
+ // EncodedImageBuffer.
+ // Reference count will be decreased at destructor of the visual.
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.UseExternalResource(mImageUrl.GetUrl());
- mVectorAnimationTask->RequestLoad(mUrl.GetUrl(), IsSynchronousLoadingRequired());
+ encodedImageBuffer = textureManager.GetEncodedImageBuffer(mImageUrl.GetUrl());
+ }
- auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
- vectorAnimationManager.AddObserver(*this);
+ mVectorAnimationTask->KeepRasterizedBuffer(mEnableFrameCache);
+ mVectorAnimationTask->RequestLoad(mImageUrl, encodedImageBuffer, IsSynchronousLoadingRequired());
Shader shader = GenerateShader();
Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
actor.AddRenderer(mImpl->mRenderer);
+ mRendererAdded = true;
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
}
else
mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
- DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
+ actor.InheritedVisibilityChangedSignal().Connect(this, &AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged);
Window window = DevelWindow::Get(actor);
if(window)
{
+ mPlacementWindow = window;
DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
}
actor.RemovePropertyNotification(mScaleNotification);
actor.RemovePropertyNotification(mSizeNotification);
- DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
+ actor.InheritedVisibilityChangedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged);
- Window window = DevelWindow::Get(actor);
+ Window window = mPlacementWindow.GetHandle();
if(window)
{
DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
+ mPlacementWindow.Reset();
}
mPlacementActor.Reset();
{
if(IsOnScene() && mVisualSize != Vector2::ZERO)
{
- if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
- {
- mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
- mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
- }
+ // Always resend Playing state. If task is already playing, it will be ignored at Rasterize time.
+ mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
mPlayState = DevelImageVisual::PlayState::PLAYING;
break;
}
break;
}
+ case DevelAnimatedVectorImageVisual::Action::FLUSH:
+ {
+ if(DALI_LIKELY(Dali::Adaptor::IsAvailable()))
+ {
+ SendAnimationData();
+ }
+ break;
+ }
}
TriggerVectorRasterization();
void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
{
+ AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
+
if(status == VectorAnimationTask::ResourceStatus::LOADED)
{
if(mImpl->mEventObserver)
else
{
mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
+ if(status == VectorAnimationTask::ResourceStatus::READY)
+ {
+ // Texture was ready. Change the shader if we need.
+ bool useNativeImage = false;
+ if(mImpl->mRenderer)
+ {
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if(textureSet && textureSet.GetTextureCount() > 0)
+ {
+ auto texture = textureSet.GetTexture(0u);
+ if(texture)
+ {
+ useNativeImage = DevelTexture::IsNative(texture);
+
+ if(mUseNativeImage != useNativeImage)
+ {
+ mUseNativeImage = useNativeImage;
+ UpdateShader();
+ }
+ }
+ }
+ }
+ }
// If weak handle is holding a placement actor, it is the time to add the renderer to actor.
Actor actor = mPlacementActor.GetHandle();
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
}
-void AnimatedVectorImageVisual::OnAnimationFinished()
+void AnimatedVectorImageVisual::OnAnimationFinished(uint32_t playStateId)
{
+ // Only send event when animation is finished by the last Play/Pause/Stop request.
+ if(mLastSentPlayStateId != playStateId)
+ {
+ return;
+ }
+
+ AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
+
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
if(mPlayState != DevelImageVisual::PlayState::STOPPED)
}
}
- if(mImpl->mRenderer)
+ if(!mNotifyAfterRasterization && mImpl->mRenderer)
{
mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
}
{
if(mAnimationData.resendFlag)
{
+ if(mAnimationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
+ {
+ // Keep last sent playId. It will be used when we try to emit AnimationFinished signal.
+ // The OnAnimationFinished signal what before Play/Pause/Stop action send could be come after action sent.
+ // To ensure the OnAnimationFinished signal comes belong to what we sent, we need to keep last sent playId.
+ mAnimationData.playStateId = ++mLastSentPlayStateId;
+ }
mVectorAnimationTask->SetAnimationData(mAnimationData);
- if(mImpl->mRenderer)
+ if(mImpl->mRenderer &&
+ ((mAnimationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE) ||
+ (mAnimationData.resendFlag & VectorAnimationTask::RESEND_NOTIFY_AFTER_RASTERIZATION)))
{
- if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
+ if(!mNotifyAfterRasterization && mPlayState == DevelImageVisual::PlayState::PLAYING)
{
+ // Make rendering behaviour if we don't notify after rasterization, but animation playing.
mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
}
else
{
+ // Otherwise, notify will be sended after rasterization. Make behaviour as required.
mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
}
}
void AnimatedVectorImageVisual::TriggerVectorRasterization()
{
- if(!mEventCallback && !mCoreShutdown)
+ if(!mEventCallback && Dali::Adaptor::IsAvailable())
{
mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
}
}
-void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
+void AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged(Actor actor, bool visible)
{
if(!visible)
{
StopAnimation();
TriggerVectorRasterization();
- DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged: invisibile. Pause animation [%p]\n", this);
}
}
{
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- ImageVisualShaderFeature::FeatureBuilder()
+ ImageVisualShaderFeatureBuilder()
.EnableRoundedCorner(IsRoundedCornerRequired())
- .EnableBorderline(IsBorderlineRequired()));
+ .EnableBorderline(IsBorderlineRequired())
+ .SetTextureForFragmentShaderCheck(mUseNativeImage ? mImpl->mRenderer.GetTextures().GetTexture(0) : Dali::Texture()));
}
return shader;
}