mImageVisualShaderFactory( shaderFactory ),
mVisualSize(),
mVisualScale( Vector2::ONE ),
+ mPlayRange(),
mPlacementActor(),
mLoopCount( LOOP_FOREVER ),
- mStartFrame( 0 ),
- mEndFrame( 0 ),
mResendFlag( 0 ),
mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ),
mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ),
Property::Array* array = value.GetArray();
if( array )
{
- size_t count = array->Count();
- if( count >= 2 )
- {
- int startFrame, endFrame;
- int totalFrame = mVectorAnimationTask->GetTotalFrameNumber();
- array->GetElementAt( 0 ).Get( startFrame );
- array->GetElementAt( 1 ).Get( endFrame );
-
- if( startFrame >= 0 && startFrame < totalFrame && endFrame >= 0 && endFrame < totalFrame )
- {
- mStartFrame = startFrame;
- mEndFrame = endFrame;
- mResendFlag |= RESEND_PLAY_RANGE;
- }
- else
- {
- DALI_LOG_ERROR( "Invalid play range [%d, %d / %d]\n", startFrame, endFrame, totalFrame );
- }
- }
+ mPlayRange = *array;
+ mResendFlag |= RESEND_PLAY_RANGE;
}
break;
}
if( mResendFlag & RESEND_PLAY_RANGE )
{
- mVectorAnimationTask->SetPlayRange( mStartFrame, mEndFrame );
+ mVectorAnimationTask->SetPlayRange( mPlayRange );
}
if( mResendFlag & RESEND_STOP_BEHAVIOR )