- uint32_t width = static_cast< uint32_t >( visualSize.width );
- uint32_t height = static_cast< uint32_t >( visualSize.height );
-
- mVectorRasterizeThread = std::unique_ptr< VectorRasterizeThread >( new VectorRasterizeThread( mUrl.GetUrl(), mImpl->mRenderer, width, height ) );
-
- mVectorRasterizeThread->SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) );
- mVectorRasterizeThread->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
- mVectorRasterizeThread->SetLoopCount( mLoopCount );
- mVectorRasterizeThread->SetPlayRange( mPlayRange );
-
- mVectorRasterizeThread->Start();
-
- if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
- {
- mVectorRasterizeThread->StartAnimation();
- DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY );
- }
- else
- {
- // Render one frame
- mVectorRasterizeThread->RenderFrame();
- }