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(AnimatedVectorImageVisual) Render frames based on content's fps
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
animated-vector-image
/
animated-vector-image-visual.cpp
diff --git
a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp
b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp
index
886485b
..
aed37a2
100644
(file)
--- a/
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp
+++ b/
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp
@@
-279,7
+279,7
@@
void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons
{
case DevelAnimatedVectorImageVisual::Action::PLAY:
{
{
case DevelAnimatedVectorImageVisual::Action::PLAY:
{
- if( IsOnStage() )
+ if( IsOnStage()
&& mVisualSize != Vector2::ZERO
)
{
mVectorRasterizeThread.PlayAnimation();
{
mVectorRasterizeThread.PlayAnimation();