Add AnimatedVectorImageVisual property
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
index 5b0c1c4..a2d102a 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -19,8 +19,9 @@
 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
@@ -32,6 +33,7 @@
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 
 namespace Dali
 {
@@ -45,19 +47,8 @@ namespace Internal
 namespace
 {
 
-constexpr auto LOOP_FOREVER = -1;
-
 const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f );
 
-// Flags for re-sending data to the rasterize thread
-enum Flags
-{
-  RESEND_PLAY_RANGE    = 1 << 0,
-  RESEND_LOOP_COUNT    = 1 << 1,
-  RESEND_STOP_BEHAVIOR = 1 << 2,
-  RESEND_LOOPING_MODE  = 1 << 3
-};
-
 // stop behavior
 DALI_ENUM_TO_STRING_TABLE_BEGIN( STOP_BEHAVIOR )
 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME )
@@ -93,33 +84,52 @@ AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache&
 }
 
 AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
-  mImageVisualShaderFactory( shaderFactory ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>( Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE ) ),
   mUrl( imageUrl ),
-  mVectorRasterizeThread( imageUrl.GetUrl() ),
+  mAnimationData(),
+  mVectorAnimationTask( new VectorAnimationTask( factoryCache, imageUrl.GetUrl() ) ),
+  mImageVisualShaderFactory( shaderFactory ),
   mVisualSize(),
   mVisualScale( Vector2::ONE ),
   mPlacementActor(),
-  mLoopCount( LOOP_FOREVER ),
-  mStartFrame( 0 ),
-  mEndFrame( 0 ),
-  mResendFlag( 0 ),
-  mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ),
-  mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ),
-  mLoopingMode( DevelImageVisual::LoopingMode::RESTART ),
-  mRendererAdded( false )
+  mPlayState( DevelImageVisual::PlayState::STOPPED ),
+  mEventCallback( nullptr ),
+  mRendererAdded( false ),
+  mCoreShutdown(false),
+  mRedrawInScalingDown(true)
 {
   // the rasterized image is with pre-multiplied alpha format
   mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
 
-  mVectorRasterizeThread.UploadCompletedSignal().Connect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
-  mVectorRasterizeThread.SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
+  mVectorAnimationTask->UploadCompletedSignal().Connect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
+  mVectorAnimationTask->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
 
-  mVectorRasterizeThread.Start();
+  auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+  vectorAnimationManager.AddObserver(*this);
 }
 
 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
 {
+  if( ! mCoreShutdown )
+  {
+    auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+    vectorAnimationManager.RemoveObserver(*this);
+
+    if( mEventCallback )
+    {
+      mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback( mEventCallback );
+    }
+
+    // Finalize animation task and disconnect the signal in the main thread
+    mVectorAnimationTask->UploadCompletedSignal().Disconnect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
+    mVectorAnimationTask->Finalize();
+  }
+}
+
+void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
+{
+  // Core is shutting down. Don't talk to the plugin any more.
+  mCoreShutdown = true;
 }
 
 void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize )
@@ -131,7 +141,7 @@ void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize )
   else
   {
     uint32_t width, height;
-    mVectorRasterizeThread.GetDefaultSize( width, height );
+    mVectorAnimationTask->GetDefaultSize( width, height );
     naturalSize.x = width;
     naturalSize.y = height;
   }
@@ -147,19 +157,27 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const
   {
     map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() );
   }
-  map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount );
+  map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount );
+
+  uint32_t startFrame, endFrame;
+  mVectorAnimationTask->GetPlayRange( startFrame, endFrame );
 
   Property::Array playRange;
-  playRange.PushBack( mStartFrame );
-  playRange.PushBack( mEndFrame );
+  playRange.PushBack( static_cast< int32_t >( startFrame ) );
+  playRange.PushBack( static_cast< int32_t >( endFrame ) );
   map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange );
 
-  map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) );
-  map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetCurrentFrameNumber() ) );
-  map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetTotalFrameNumber() ) );
+  map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int32_t >( mPlayState ) );
+  map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorAnimationTask->GetCurrentFrameNumber() ) );
+  map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorAnimationTask->GetTotalFrameNumber() ) );
+
+  map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior );
+  map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode );
+  map.Insert( Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown );
 
-  map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior );
-  map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mLoopingMode );
+  Property::Map layerInfo;
+  mVectorAnimationTask->GetLayerInfo( layerInfo );
+  map.Insert( Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo );
 }
 
 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
@@ -195,8 +213,14 @@ void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMa
        {
           DoSetProperty( Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second );
        }
+       else if( keyValue.first == REDRAW_IN_SCALING_DOWN_NAME )
+       {
+          DoSetProperty( Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second );
+       }
     }
   }
+
+  TriggerVectorRasterization();
 }
 
 void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
@@ -208,76 +232,68 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop
       int32_t loopCount;
       if( value.Get( loopCount ) )
       {
-        mLoopCount = loopCount;
-        mResendFlag |= RESEND_LOOP_COUNT;
+        mAnimationData.loopCount = loopCount;
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
       }
       break;
     }
     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
     {
-      Property::Array* array = value.GetArray();
+      const Property::Array* array = value.GetArray();
       if( array )
       {
-        size_t count = array->Count();
-        if( count >= 2 )
-        {
-          int startFrame, endFrame;
-          int totalFrame = mVectorRasterizeThread.GetTotalFrameNumber();
-          array->GetElementAt( 0 ).Get( startFrame );
-          array->GetElementAt( 1 ).Get( endFrame );
-
-          if( startFrame >= 0 && startFrame < totalFrame && endFrame >= 0 && endFrame < totalFrame )
-          {
-            mStartFrame = startFrame;
-            mEndFrame = endFrame;
-            mResendFlag |= RESEND_PLAY_RANGE;
-          }
-          else
-          {
-            DALI_LOG_ERROR( "Invalid play range [%d, %d / %d]\n", startFrame, endFrame, totalFrame );
-          }
-        }
+        mAnimationData.playRange = *array;
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
       }
       break;
     }
     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
     {
-      int32_t stopBehavior = mStopBehavior;
+      int32_t stopBehavior = mAnimationData.stopBehavior;
       if( Scripting::GetEnumerationProperty( value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior ) )
       {
-        mStopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior );
-        mResendFlag |= RESEND_STOP_BEHAVIOR;
+        mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior );
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
       }
       break;
     }
     case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
     {
-      int32_t loopingMode = mLoopingMode;
+      int32_t loopingMode = mAnimationData.loopingMode;
       if( Scripting::GetEnumerationProperty( value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode ) )
       {
-        mLoopingMode = DevelImageVisual::LoopingMode::Type( loopingMode );
-        mResendFlag |= RESEND_LOOPING_MODE;
+        mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type( loopingMode );
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
+      }
+      break;
+    }
+    case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
+    {
+      bool redraw;
+      if( value.Get( redraw ) )
+      {
+        mRedrawInScalingDown = redraw;
       }
       break;
     }
   }
 }
 
-void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor )
+void AnimatedVectorImageVisual::DoSetOnScene( Actor& actor )
 {
   Shader shader;
 
   if( mImpl->mCustomShader )
   {
-    shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
-                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader,
+    shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
                           mImpl->mCustomShader->mHints );
 
     shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
   }
   else
   {
-    shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true );
+    shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true, false );
   }
 
   Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
@@ -295,7 +311,7 @@ void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor )
   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
   mPlacementActor = actor;
 
-  mVectorRasterizeThread.SetRenderer( mImpl->mRenderer );
+  mVectorAnimationTask->SetRenderer( mImpl->mRenderer );
 
   // Add property notification for scaling & size
   mScaleNotification = actor.AddPropertyNotification( Actor::Property::WORLD_SCALE, StepCondition( 0.1f, 1.0f ) );
@@ -304,19 +320,24 @@ void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor )
   mSizeNotification = actor.AddPropertyNotification( Actor::Property::SIZE, StepCondition( 3.0f ) );
   mSizeNotification.NotifySignal().Connect( this, &AnimatedVectorImageVisual::OnSizeNotification );
 
-  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnStage [%p]\n", this );
+  DevelActor::VisibilityChangedSignal( actor ).Connect( this, &AnimatedVectorImageVisual::OnControlVisibilityChanged );
+
+  Window window = DevelWindow::Get( actor );
+  if( window )
+  {
+    DevelWindow::VisibilityChangedSignal( window ).Connect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged );
+  }
+
+  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this );
 }
 
-void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
+void AnimatedVectorImageVisual::DoSetOffScene( Actor& actor )
 {
-  mVectorRasterizeThread.PauseAnimation();
-
-  mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+  StopAnimation();
+  SendAnimationData();
 
   if( mImpl->mRenderer )
   {
-    mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
-
     actor.RemoveRenderer( mImpl->mRenderer );
     mImpl->mRenderer.Reset();
 
@@ -327,20 +348,28 @@ void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
   actor.RemovePropertyNotification( mScaleNotification );
   actor.RemovePropertyNotification( mSizeNotification );
 
+  DevelActor::VisibilityChangedSignal( actor ).Disconnect( this, &AnimatedVectorImageVisual::OnControlVisibilityChanged );
+
+  Window window = DevelWindow::Get( actor );
+  if( window )
+  {
+    DevelWindow::VisibilityChangedSignal( window ).Disconnect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged );
+  }
+
   mPlacementActor.Reset();
 
   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
   mVisualSize = Vector2::ZERO;
   mVisualScale = Vector2::ONE;
 
-  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffStage [%p]\n", this );
+  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this );
 }
 
 void AnimatedVectorImageVisual::OnSetTransform()
 {
   Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize );
 
-  if( IsOnStage() && visualSize != mVisualSize )
+  if( IsOnScene() && visualSize != mVisualSize )
   {
     DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this );
 
@@ -348,19 +377,13 @@ void AnimatedVectorImageVisual::OnSetTransform()
 
     SetVectorImageSize();
 
-    SendAnimationData();
-
-    if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
-    {
-      mVectorRasterizeThread.PlayAnimation();
-
-      mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
-    }
-    else
+    if( mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING )
     {
-      // Render one frame
-      mVectorRasterizeThread.RenderFrame();
+      mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+      mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
     }
+
+    SendAnimationData();
   }
 }
 
@@ -371,40 +394,35 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons
   {
     case DevelAnimatedVectorImageVisual::Action::PLAY:
     {
-      if( IsOnStage() && mVisualSize != Vector2::ZERO )
+      if( IsOnScene() && mVisualSize != Vector2::ZERO )
       {
-        mVectorRasterizeThread.PlayAnimation();
-
-        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+        if( mAnimationData.playState != DevelImageVisual::PlayState::PLAYING )
+        {
+          mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+          mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
+        }
       }
-      mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY;
+      mPlayState = DevelImageVisual::PlayState::PLAYING;
       break;
     }
     case DevelAnimatedVectorImageVisual::Action::PAUSE:
     {
-      mVectorRasterizeThread.PauseAnimation();
-
-      if( mImpl->mRenderer )
+      if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
       {
-        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+        mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
       }
-
-      mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+      mPlayState = DevelImageVisual::PlayState::PAUSED;
       break;
     }
     case DevelAnimatedVectorImageVisual::Action::STOP:
     {
-      if( mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::STOPPED )
+      if( mAnimationData.playState != DevelImageVisual::PlayState::STOPPED )
       {
-        mVectorRasterizeThread.StopAnimation();
-      }
-
-      if( mImpl->mRenderer )
-      {
-        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+        mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
       }
-
-      mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+      mPlayState = DevelImageVisual::PlayState::STOPPED;
       break;
     }
     case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
@@ -412,28 +430,23 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons
       int32_t frameNumber;
       if( attributes.Get( frameNumber ) )
       {
-        mVectorRasterizeThread.SetCurrentFrameNumber( frameNumber );
-
-        if( IsOnStage() && mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::PLAYING )
-        {
-          mVectorRasterizeThread.RenderFrame();
-          Stage::GetCurrent().KeepRendering( 0.0f );    // Trigger rendering
-        }
+        mAnimationData.currentFrame = frameNumber;
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
       }
       break;
     }
     case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
     {
-      Property::Map* map = attributes.GetMap();
+      const Property::Map* map = attributes.GetMap();
       if( map )
       {
         DoSetProperties( *map );
-
-        SendAnimationData();
       }
       break;
     }
   }
+
+  TriggerVectorRasterization();
 }
 
 void AnimatedVectorImageVisual::OnUploadCompleted()
@@ -444,20 +457,22 @@ void AnimatedVectorImageVisual::OnUploadCompleted()
   {
     actor.AddRenderer( mImpl->mRenderer );
     mRendererAdded = true;
-  }
 
-  ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+    ResourceReady( Toolkit::Visual::ResourceStatus::READY );
 
-  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this );
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this );
+  }
 }
 
 void AnimatedVectorImageVisual::OnAnimationFinished()
 {
-  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mActionStatus, this );
+  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this );
 
-  if( mActionStatus != DevelAnimatedVectorImageVisual::Action::STOP )
+  if( mPlayState != DevelImageVisual::PlayState::STOPPED )
   {
-    mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+    mPlayState = DevelImageVisual::PlayState::STOPPED;
+
+    mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
 
     if( mImpl->mEventObserver )
     {
@@ -473,49 +488,23 @@ void AnimatedVectorImageVisual::OnAnimationFinished()
 
 void AnimatedVectorImageVisual::SendAnimationData()
 {
-  if( mResendFlag )
+  if( mAnimationData.resendFlag )
   {
-    bool isPlaying = false;
-    if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING )
-    {
-      mVectorRasterizeThread.PauseAnimation();
-      isPlaying = true;
-    }
-
-    if( mResendFlag & RESEND_LOOP_COUNT )
-    {
-      mVectorRasterizeThread.SetLoopCount( mLoopCount );
-    }
+    mVectorAnimationTask->SetAnimationData( mAnimationData );
 
-    if( mResendFlag & RESEND_PLAY_RANGE )
+    if( mImpl->mRenderer )
     {
-      mVectorRasterizeThread.SetPlayRange( mStartFrame, mEndFrame );
-    }
-
-    if( mResendFlag & RESEND_STOP_BEHAVIOR )
-    {
-      mVectorRasterizeThread.SetStopBehavior( mStopBehavior );
-    }
-
-    if( mResendFlag & RESEND_LOOPING_MODE )
-    {
-      mVectorRasterizeThread.SetLoopingMode( mLoopingMode );
-    }
-
-    if( IsOnStage() )
-    {
-      if( isPlaying )
+      if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
       {
-        mVectorRasterizeThread.PlayAnimation();
+        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
       }
       else
       {
-        mVectorRasterizeThread.RenderFrame();
-        Stage::GetCurrent().KeepRendering( 0.0f );
+        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
       }
     }
 
-    mResendFlag = 0;
+    mAnimationData.resendFlag = 0;
   }
 }
 
@@ -524,12 +513,30 @@ void AnimatedVectorImageVisual::SetVectorImageSize()
   uint32_t width = static_cast< uint32_t >( mVisualSize.width * mVisualScale.width );
   uint32_t height = static_cast< uint32_t >( mVisualSize.height * mVisualScale.height );
 
-  mVectorRasterizeThread.SetSize( width, height );
+  mAnimationData.width = width;
+  mAnimationData.height = height;
+  mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
+}
+
+void AnimatedVectorImageVisual::StopAnimation()
+{
+  if( mAnimationData.playState != DevelImageVisual::PlayState::STOPPED )
+  {
+    mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
+    mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
+
+    mPlayState = DevelImageVisual::PlayState::STOPPED;
+  }
+}
 
-  if( IsOnStage() && mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::PLAYING )
+void AnimatedVectorImageVisual::TriggerVectorRasterization()
+{
+  if( !mEventCallback && !mCoreShutdown )
   {
-    mVectorRasterizeThread.RenderFrame();
-    Stage::GetCurrent().KeepRendering( 0.0f );    // Trigger rendering
+    mEventCallback = MakeCallback( this, &AnimatedVectorImageVisual::OnProcessEvents );
+    auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+    vectorAnimationManager.RegisterEventCallback( mEventCallback );
+    Stage::GetCurrent().KeepRendering( 0.0f );  // Trigger event processing
   }
 }
 
@@ -539,12 +546,19 @@ void AnimatedVectorImageVisual::OnScaleNotification( PropertyNotification& sourc
   if( actor )
   {
     Vector3 scale = actor.GetProperty< Vector3 >( Actor::Property::WORLD_SCALE );
-    mVisualScale.width = scale.width;
-    mVisualScale.height = scale.height;
 
-    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this );
+    if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
+    {
+      mVisualScale.width = scale.width;
+      mVisualScale.height = scale.height;
 
-    SetVectorImageSize();
+      DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this );
+
+      SetVectorImageSize();
+      SendAnimationData();
+
+      Stage::GetCurrent().KeepRendering( 0.0f );  // Trigger event processing
+    }
   }
 }
 
@@ -553,16 +567,48 @@ void AnimatedVectorImageVisual::OnSizeNotification( PropertyNotification& source
   Actor actor = mPlacementActor.GetHandle();
   if( actor )
   {
-    Vector3 size = actor.GetCurrentSize();
+    Vector3 size = actor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
     mVisualSize.width = size.width;
     mVisualSize.height = size.height;
 
     DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this );
 
     SetVectorImageSize();
+    SendAnimationData();
+
+    Stage::GetCurrent().KeepRendering( 0.0f );  // Trigger event processing
+  }
+}
+
+void AnimatedVectorImageVisual::OnControlVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type )
+{
+  if( !visible )
+  {
+    StopAnimation();
+    TriggerVectorRasterization();
+
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this );
+  }
+}
+
+void AnimatedVectorImageVisual::OnWindowVisibilityChanged( Window window, bool visible )
+{
+  if( !visible )
+  {
+    StopAnimation();
+    TriggerVectorRasterization();
+
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this );
   }
 }
 
+void AnimatedVectorImageVisual::OnProcessEvents()
+{
+  SendAnimationData();
+
+  mEventCallback = nullptr;  // The callback will be deleted in the VectorAnimationManager
+}
+
 } // namespace Internal
 
 } // namespace Toolkit