Blend Equation Advanced Supporting
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
index 453f14e..93c0966 100644 (file)
@@ -94,25 +94,41 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factor
   mPlacementActor(),
   mPlayState( DevelImageVisual::PlayState::STOPPED ),
   mEventCallback( nullptr ),
-  mRendererAdded( false )
+  mRendererAdded( false ),
+  mCoreShutdown(false)
 {
   // the rasterized image is with pre-multiplied alpha format
   mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
 
   mVectorAnimationTask->UploadCompletedSignal().Connect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
   mVectorAnimationTask->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
+
+  auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+  vectorAnimationManager.AddObserver(*this);
 }
 
 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
 {
-  if( mEventCallback )
+  if( ! mCoreShutdown )
   {
-    mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback( mEventCallback );
+    auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+    vectorAnimationManager.RemoveObserver(*this);
+
+    if( mEventCallback )
+    {
+      mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback( mEventCallback );
+    }
+
+    // Finalize animation task and disconnect the signal in the main thread
+    mVectorAnimationTask->UploadCompletedSignal().Disconnect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
+    mVectorAnimationTask->Finalize();
   }
+}
 
-  // Finalize animation task and disconnect the signal in the main thread
-  mVectorAnimationTask->UploadCompletedSignal().Disconnect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
-  mVectorAnimationTask->Finalize();
+void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
+{
+  // Core is shutting down. Don't talk to the plugin any more.
+  mCoreShutdown = true;
 }
 
 void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize )
@@ -217,7 +233,7 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop
     }
     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
     {
-      Property::Array* array = value.GetArray();
+      const Property::Array* array = value.GetArray();
       if( array )
       {
         mAnimationData.playRange = *array;
@@ -254,8 +270,8 @@ void AnimatedVectorImageVisual::DoSetOnScene( Actor& actor )
 
   if( mImpl->mCustomShader )
   {
-    shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
-                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader,
+    shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
                           mImpl->mCustomShader->mHints );
 
     shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
@@ -406,7 +422,7 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons
     }
     case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
     {
-      Property::Map* map = attributes.GetMap();
+      const Property::Map* map = attributes.GetMap();
       if( map )
       {
         DoSetProperties( *map );
@@ -500,10 +516,11 @@ void AnimatedVectorImageVisual::StopAnimation()
 
 void AnimatedVectorImageVisual::TriggerVectorRasterization()
 {
-  if( !mEventCallback )
+  if( !mEventCallback && !mCoreShutdown )
   {
     mEventCallback = MakeCallback( this, &AnimatedVectorImageVisual::OnProcessEvents );
-    mFactoryCache.GetVectorAnimationManager().RegisterEventCallback( mEventCallback );
+    auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+    vectorAnimationManager.RegisterEventCallback( mEventCallback );
     Stage::GetCurrent().KeepRendering( 0.0f );  // Trigger event processing
   }
 }