if(mLoadFailed)
{
- TextureSet textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures(textureSet);
-
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
- textureSet.SetTexture(0u, brokenImage);
-
+ Vector2 imageSize = Vector2::ZERO;
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
actor.AddRenderer(mImpl->mRenderer);
-
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
}
else