+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnResourceReady: Renderer is added [%p]\n", this );
+ }
+}
+
+void AnimatedVectorImageVisual::OnAnimationFinished()
+{
+ if( mImpl->mEventObserver )
+ {
+ mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED );
+ }
+
+ mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ }
+}
+
+void AnimatedVectorImageVisual::SendAnimationData()
+{
+ if( mResendFlag )
+ {
+ bool isPlaying = false;
+ if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING )
+ {
+ mVectorRasterizeThread.PauseAnimation();
+ isPlaying = true;
+ }
+
+ if( mResendFlag & RESEND_LOOP_COUNT )
+ {
+ mVectorRasterizeThread.SetLoopCount( mLoopCount );
+ }
+
+ if( mResendFlag & RESEND_PLAY_RANGE )
+ {
+ mVectorRasterizeThread.SetPlayRange( mStartFrame, mEndFrame );
+ }
+
+ if( mResendFlag & RESEND_STOP_BEHAVIOR )
+ {
+ mVectorRasterizeThread.SetStopBehavior( mStopBehavior );
+ }
+
+ if( mResendFlag & RESEND_LOOPING_MODE )
+ {
+ mVectorRasterizeThread.SetLoopingMode( mLoopingMode );
+ }
+
+ if( IsOnStage() )
+ {
+ if( isPlaying )
+ {
+ mVectorRasterizeThread.PlayAnimation();
+ }
+ else
+ {
+ mVectorRasterizeThread.RenderFrame();
+ Stage::GetCurrent().KeepRendering( 0.0f );
+ }
+ }
+
+ mResendFlag = 0;