{
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ ImageVisualShaderFeature::FeatureBuilder()
+ .EnableRoundedCorner(IsRoundedCornerRequired())
+ .EnableBorderline(IsBorderlineRequired())
);
}
return shader;