Reserved Visual properties on renderer creation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
index c6604ad..623a88e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -27,6 +27,7 @@
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
@@ -43,6 +44,8 @@ namespace Internal
 {
 namespace
 {
+const int CUSTOM_PROPERTY_COUNT(6); // 5 transform properties + pixel area,
+
 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
 // stop behavior
@@ -283,24 +286,12 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope
 
 void AnimatedVectorImageVisual::OnInitialize(void)
 {
-  Shader shader;
-
-  if(mImpl->mCustomShader)
-  {
-    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
-                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
-                         mImpl->mCustomShader->mHints);
-
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
-  }
-  else
-  {
-    shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired());
-  }
+  Shader shader = GenerateShader();
 
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
   mImpl->mRenderer = Renderer::New(geometry, shader);
+  mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
 
   TextureSet textureSet = TextureSet::New();
   mImpl->mRenderer.SetTextures(textureSet);
@@ -318,14 +309,10 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
 
   if(mLoadFailed)
   {
-    TextureSet textureSet = TextureSet::New();
-    mImpl->mRenderer.SetTextures(textureSet);
-
-    Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-    textureSet.SetTexture(0u, brokenImage);
-
+    Vector2 imageSize = Vector2::ZERO;
+    imageSize         = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
     actor.AddRenderer(mImpl->mRenderer);
-
     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
   }
   else
@@ -405,6 +392,15 @@ void AnimatedVectorImageVisual::OnSetTransform()
   }
 }
 
+void AnimatedVectorImageVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
+}
+
 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
 {
   // Check if action is valid for this visual type and perform action if possible
@@ -453,15 +449,6 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const
       }
       break;
     }
-    case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
-    {
-      const Property::Map* map = attributes.GetMap();
-      if(map)
-      {
-        DoSetProperties(*map);
-      }
-      break;
-    }
   }
 
   TriggerVectorRasterization();
@@ -627,6 +614,28 @@ void AnimatedVectorImageVisual::OnProcessEvents()
   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
 }
 
+Shader AnimatedVectorImageVisual::GenerateShader() const
+{
+  Shader shader;
+  if(mImpl->mCustomShader)
+  {
+    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+                         mImpl->mCustomShader->mHints);
+
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+  else
+  {
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      ImageVisualShaderFeature::FeatureBuilder()
+        .EnableRoundedCorner(IsRoundedCornerRequired())
+        .EnableBorderline(IsBorderlineRequired()));
+  }
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit