/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
namespace Dali
{
namespace
{
-constexpr auto LOOP_FOREVER = -1;
-
const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f );
-// Flags for re-sending data to the rasterize thread
-enum Flags
-{
- RESEND_PLAY_RANGE = 1 << 0,
- RESEND_LOOP_COUNT = 1 << 1,
- RESEND_STOP_BEHAVIOR = 1 << 2,
- RESEND_LOOPING_MODE = 1 << 3
-};
-
// stop behavior
DALI_ENUM_TO_STRING_TABLE_BEGIN( STOP_BEHAVIOR )
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME )
}
AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>( Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE ) ),
mUrl( imageUrl ),
+ mAnimationData(),
mVectorAnimationTask( new VectorAnimationTask( factoryCache, imageUrl.GetUrl() ) ),
mImageVisualShaderFactory( shaderFactory ),
mVisualSize(),
mVisualScale( Vector2::ONE ),
- mPlayRange(),
mPlacementActor(),
- mLoopCount( LOOP_FOREVER ),
- mResendFlag( 0 ),
- mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ),
- mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ),
- mLoopingMode( DevelImageVisual::LoopingMode::RESTART ),
+ mPlayState( DevelImageVisual::PlayState::STOPPED ),
+ mEventCallback( nullptr ),
mRendererAdded( false )
{
// the rasterized image is with pre-multiplied alpha format
AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
{
- // Finalize animation task in the main thread
+ if( mEventCallback )
+ {
+ mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback( mEventCallback );
+ }
+
+ // Finalize animation task and disconnect the signal in the main thread
+ mVectorAnimationTask->UploadCompletedSignal().Disconnect( this, &AnimatedVectorImageVisual::OnUploadCompleted );
mVectorAnimationTask->Finalize();
}
{
map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() );
}
- map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount );
+ map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount );
uint32_t startFrame, endFrame;
mVectorAnimationTask->GetPlayRange( startFrame, endFrame );
playRange.PushBack( static_cast< int32_t >( endFrame ) );
map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange );
- map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int32_t >( mVectorAnimationTask->GetPlayState() ) );
+ map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int32_t >( mPlayState ) );
map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorAnimationTask->GetCurrentFrameNumber() ) );
map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorAnimationTask->GetTotalFrameNumber() ) );
- map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior );
- map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mLoopingMode );
+ map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior );
+ map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode );
Property::Map layerInfo;
mVectorAnimationTask->GetLayerInfo( layerInfo );
}
}
}
+
+ TriggerVectorRasterization();
}
void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
int32_t loopCount;
if( value.Get( loopCount ) )
{
- mLoopCount = loopCount;
- mResendFlag |= RESEND_LOOP_COUNT;
+ mAnimationData.loopCount = loopCount;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
}
break;
}
Property::Array* array = value.GetArray();
if( array )
{
- mPlayRange = *array;
- mResendFlag |= RESEND_PLAY_RANGE;
+ mAnimationData.playRange = *array;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
}
break;
}
case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
{
- int32_t stopBehavior = mStopBehavior;
+ int32_t stopBehavior = mAnimationData.stopBehavior;
if( Scripting::GetEnumerationProperty( value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior ) )
{
- mStopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior );
- mResendFlag |= RESEND_STOP_BEHAVIOR;
+ mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior );
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
}
break;
}
case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
{
- int32_t loopingMode = mLoopingMode;
+ int32_t loopingMode = mAnimationData.loopingMode;
if( Scripting::GetEnumerationProperty( value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode ) )
{
- mLoopingMode = DevelImageVisual::LoopingMode::Type( loopingMode );
- mResendFlag |= RESEND_LOOPING_MODE;
+ mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type( loopingMode );
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
}
break;
}
}
}
-void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor )
+void AnimatedVectorImageVisual::DoSetOnScene( Actor& actor )
{
Shader shader;
}
else
{
- shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true );
+ shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true, false );
}
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
DevelWindow::VisibilityChangedSignal( window ).Connect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged );
}
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnStage [%p]\n", this );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this );
}
-void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
+void AnimatedVectorImageVisual::DoSetOffScene( Actor& actor )
{
StopAnimation();
+ SendAnimationData();
if( mImpl->mRenderer )
{
mVisualSize = Vector2::ZERO;
mVisualScale = Vector2::ONE;
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffStage [%p]\n", this );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this );
}
void AnimatedVectorImageVisual::OnSetTransform()
{
Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize );
- if( IsOnStage() && visualSize != mVisualSize )
+ if( IsOnScene() && visualSize != mVisualSize )
{
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this );
SetVectorImageSize();
- SendAnimationData();
-
- if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
+ if( mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING )
{
- mVectorAnimationTask->PlayAnimation();
-
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
- }
- else
- {
- // Render one frame
- mVectorAnimationTask->RenderFrame();
+ mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
+
+ SendAnimationData();
}
}
{
case DevelAnimatedVectorImageVisual::Action::PLAY:
{
- if( IsOnStage() && mVisualSize != Vector2::ZERO )
+ if( IsOnScene() && mVisualSize != Vector2::ZERO )
{
- mVectorAnimationTask->PlayAnimation();
-
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+ if( mAnimationData.playState != DevelImageVisual::PlayState::PLAYING )
+ {
+ mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
+ }
}
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY;
+ mPlayState = DevelImageVisual::PlayState::PLAYING;
break;
}
case DevelAnimatedVectorImageVisual::Action::PAUSE:
{
- mVectorAnimationTask->PauseAnimation();
-
- if( mImpl->mRenderer )
+ if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
{
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
-
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+ mPlayState = DevelImageVisual::PlayState::PAUSED;
break;
}
case DevelAnimatedVectorImageVisual::Action::STOP:
{
- if( mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::STOPPED )
+ if( mAnimationData.playState != DevelImageVisual::PlayState::STOPPED )
{
- mVectorAnimationTask->StopAnimation();
- }
-
- if( mImpl->mRenderer )
- {
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
-
- mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+ mPlayState = DevelImageVisual::PlayState::STOPPED;
break;
}
case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
int32_t frameNumber;
if( attributes.Get( frameNumber ) )
{
- mVectorAnimationTask->SetCurrentFrameNumber( frameNumber );
-
- if( IsOnStage() && mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::PLAYING )
- {
- mVectorAnimationTask->RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering
- }
+ mAnimationData.currentFrame = frameNumber;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
}
break;
}
if( map )
{
DoSetProperties( *map );
-
- SendAnimationData();
}
break;
}
}
+
+ TriggerVectorRasterization();
}
void AnimatedVectorImageVisual::OnUploadCompleted()
void AnimatedVectorImageVisual::OnAnimationFinished()
{
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mActionStatus, this );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this );
- if( mActionStatus != DevelAnimatedVectorImageVisual::Action::STOP )
+ if( mPlayState != DevelImageVisual::PlayState::STOPPED )
{
- mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+ mPlayState = DevelImageVisual::PlayState::STOPPED;
+
+ mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
if( mImpl->mEventObserver )
{
void AnimatedVectorImageVisual::SendAnimationData()
{
- if( mResendFlag )
+ if( mAnimationData.resendFlag )
{
- bool isPlaying = false;
- if( mVectorAnimationTask->GetPlayState() == DevelImageVisual::PlayState::PLAYING )
- {
- mVectorAnimationTask->PauseAnimation();
- isPlaying = true;
- }
+ mVectorAnimationTask->SetAnimationData( mAnimationData );
- if( mResendFlag & RESEND_LOOP_COUNT )
- {
- mVectorAnimationTask->SetLoopCount( mLoopCount );
- }
-
- if( mResendFlag & RESEND_PLAY_RANGE )
- {
- mVectorAnimationTask->SetPlayRange( mPlayRange );
- }
-
- if( mResendFlag & RESEND_STOP_BEHAVIOR )
- {
- mVectorAnimationTask->SetStopBehavior( mStopBehavior );
- }
-
- if( mResendFlag & RESEND_LOOPING_MODE )
- {
- mVectorAnimationTask->SetLoopingMode( mLoopingMode );
- }
-
- if( IsOnStage() )
+ if( mImpl->mRenderer )
{
- if( isPlaying )
+ if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
{
- mVectorAnimationTask->PlayAnimation();
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
}
else
{
- mVectorAnimationTask->RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f );
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
}
}
- mResendFlag = 0;
+ mAnimationData.resendFlag = 0;
}
}
uint32_t width = static_cast< uint32_t >( mVisualSize.width * mVisualScale.width );
uint32_t height = static_cast< uint32_t >( mVisualSize.height * mVisualScale.height );
- mVectorAnimationTask->SetSize( width, height );
-
- if( IsOnStage() && mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::PLAYING )
- {
- mVectorAnimationTask->RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering
- }
+ mAnimationData.width = width;
+ mAnimationData.height = height;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
}
void AnimatedVectorImageVisual::StopAnimation()
{
- if( mActionStatus != DevelAnimatedVectorImageVisual::Action::STOP )
+ if( mAnimationData.playState != DevelImageVisual::PlayState::STOPPED )
{
- mVectorAnimationTask->StopAnimation();
+ mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
- mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+ mPlayState = DevelImageVisual::PlayState::STOPPED;
+ }
+}
- if( mImpl->mRenderer )
- {
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
- }
+void AnimatedVectorImageVisual::TriggerVectorRasterization()
+{
+ if( !mEventCallback )
+ {
+ mEventCallback = MakeCallback( this, &AnimatedVectorImageVisual::OnProcessEvents );
+ mFactoryCache.GetVectorAnimationManager().RegisterEventCallback( mEventCallback );
+ Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger event processing
}
}
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this );
SetVectorImageSize();
+ SendAnimationData();
+
+ Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger event processing
}
}
Actor actor = mPlacementActor.GetHandle();
if( actor )
{
- Vector3 size = actor.GetCurrentSize();
+ Vector3 size = actor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
mVisualSize.width = size.width;
mVisualSize.height = size.height;
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this );
SetVectorImageSize();
+ SendAnimationData();
+
+ Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger event processing
}
}
if( !visible )
{
StopAnimation();
+ TriggerVectorRasterization();
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this );
}
if( !visible )
{
StopAnimation();
+ TriggerVectorRasterization();
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this );
}
}
+void AnimatedVectorImageVisual::OnProcessEvents()
+{
+ SendAnimationData();
+
+ mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
+}
+
} // namespace Internal
} // namespace Toolkit