// EXTERNAL INCLUDES
#include <dali/public-api/common/stage.h>
#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
mImageVisualShaderFactory( shaderFactory ),
mVisualSize(),
mVisualScale( Vector2::ONE ),
+ mPlayRange(),
mPlacementActor(),
mLoopCount( LOOP_FOREVER ),
- mStartFrame( 0 ),
- mEndFrame( 0 ),
mResendFlag( 0 ),
mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ),
mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ),
AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
{
+ // Finalize animation task in the main thread
+ mVectorAnimationTask->Finalize();
}
void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize )
map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior );
map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mLoopingMode );
+
+ Property::Map layerInfo;
+ mVectorAnimationTask->GetLayerInfo( layerInfo );
+ map.Insert( Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo );
}
void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
Property::Array* array = value.GetArray();
if( array )
{
- size_t count = array->Count();
- if( count >= 2 )
- {
- int startFrame, endFrame;
- int totalFrame = mVectorAnimationTask->GetTotalFrameNumber();
- array->GetElementAt( 0 ).Get( startFrame );
- array->GetElementAt( 1 ).Get( endFrame );
-
- if( startFrame >= 0 && startFrame < totalFrame && endFrame >= 0 && endFrame < totalFrame )
- {
- mStartFrame = startFrame;
- mEndFrame = endFrame;
- mResendFlag |= RESEND_PLAY_RANGE;
- }
- else
- {
- DALI_LOG_ERROR( "Invalid play range [%d, %d / %d]\n", startFrame, endFrame, totalFrame );
- }
- }
+ mPlayRange = *array;
+ mResendFlag |= RESEND_PLAY_RANGE;
}
break;
}
mSizeNotification = actor.AddPropertyNotification( Actor::Property::SIZE, StepCondition( 3.0f ) );
mSizeNotification.NotifySignal().Connect( this, &AnimatedVectorImageVisual::OnSizeNotification );
- DevelActor::VisibilityChangedSignal( actor ).Connect( this, &AnimatedVectorImageVisual::OnVisibilityChanged );
+ DevelActor::VisibilityChangedSignal( actor ).Connect( this, &AnimatedVectorImageVisual::OnControlVisibilityChanged );
+
+ Window window = DevelWindow::Get( actor );
+ if( window )
+ {
+ DevelWindow::VisibilityChangedSignal( window ).Connect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged );
+ }
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnStage [%p]\n", this );
}
void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
{
- mVectorAnimationTask->PauseAnimation();
-
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+ StopAnimation();
if( mImpl->mRenderer )
{
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
-
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
actor.RemovePropertyNotification( mScaleNotification );
actor.RemovePropertyNotification( mSizeNotification );
- DevelActor::VisibilityChangedSignal( actor ).Connect( this, &AnimatedVectorImageVisual::OnVisibilityChanged );
+ DevelActor::VisibilityChangedSignal( actor ).Disconnect( this, &AnimatedVectorImageVisual::OnControlVisibilityChanged );
+
+ Window window = DevelWindow::Get( actor );
+ if( window )
+ {
+ DevelWindow::VisibilityChangedSignal( window ).Disconnect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged );
+ }
mPlacementActor.Reset();
{
actor.AddRenderer( mImpl->mRenderer );
mRendererAdded = true;
- }
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this );
+ }
}
void AnimatedVectorImageVisual::OnAnimationFinished()
if( mResendFlag & RESEND_PLAY_RANGE )
{
- mVectorAnimationTask->SetPlayRange( mStartFrame, mEndFrame );
+ mVectorAnimationTask->SetPlayRange( mPlayRange );
}
if( mResendFlag & RESEND_STOP_BEHAVIOR )
}
}
+void AnimatedVectorImageVisual::StopAnimation()
+{
+ if( mActionStatus != DevelAnimatedVectorImageVisual::Action::STOP )
+ {
+ mVectorAnimationTask->StopAnimation();
+
+ mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ }
+ }
+}
+
void AnimatedVectorImageVisual::OnScaleNotification( PropertyNotification& source )
{
Actor actor = mPlacementActor.GetHandle();
}
}
-void AnimatedVectorImageVisual::OnVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type )
+void AnimatedVectorImageVisual::OnControlVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type )
{
if( !visible )
{
- if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
- {
- mVectorAnimationTask->PauseAnimation();
+ StopAnimation();
- if( mImpl->mRenderer )
- {
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
- }
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this );
+ }
+}
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+void AnimatedVectorImageVisual::OnWindowVisibilityChanged( Window window, bool visible )
+{
+ if( !visible )
+ {
+ StopAnimation();
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnVisibilityChanged: invisibile. Pause animation [%p]\n", this );
- }
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this );
}
}