Make some visual use DecoratedVisualRenderer
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
index ee5b0f3..1017ae0 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
@@ -43,6 +45,8 @@ namespace Internal
 {
 namespace
 {
+const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
+
 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
 // stop behavior
@@ -83,19 +87,25 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factory
 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
   mUrl(imageUrl),
   mAnimationData(),
-  mVectorAnimationTask(new VectorAnimationTask(factoryCache, imageUrl.GetUrl())),
+  mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
   mImageVisualShaderFactory(shaderFactory),
   mVisualSize(),
   mVisualScale(Vector2::ONE),
   mPlacementActor(),
   mPlayState(DevelImageVisual::PlayState::STOPPED),
   mEventCallback(nullptr),
+  mLoadFailed(false),
   mRendererAdded(false),
   mCoreShutdown(false),
   mRedrawInScalingDown(true)
 {
   // the rasterized image is with pre-multiplied alpha format
-  mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
+  mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
+
+  if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
+  {
+    mLoadFailed = true;
+  }
 
   mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
   mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
@@ -181,6 +191,15 @@ void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map)
   // Do nothing
 }
 
+void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+  // Make always enable pre multiplied alpha whether preMultiplied value is false.
+  if(!preMultiplied)
+  {
+    DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
+  }
+}
+
 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
 {
   // url already passed in from constructor
@@ -277,30 +296,18 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope
 
 void AnimatedVectorImageVisual::OnInitialize(void)
 {
-  Shader shader;
-
-  if(mImpl->mCustomShader)
-  {
-    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
-                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
-                         mImpl->mCustomShader->mHints);
-
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
-  }
-  else
-  {
-    shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired());
-  }
+  Shader shader = GenerateShader();
 
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
-  mImpl->mRenderer = Renderer::New(geometry, shader);
+  mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
+  mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
 
   TextureSet textureSet = TextureSet::New();
   mImpl->mRenderer.SetTextures(textureSet);
 
   // Register transform properties
-  mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+  mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
 }
 
 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
@@ -310,21 +317,32 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
   mPlacementActor = actor;
 
-  mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
+  if(mLoadFailed)
+  {
+    Vector2 imageSize = Vector2::ZERO;
+    imageSize         = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+    actor.AddRenderer(mImpl->mRenderer);
+    ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+  }
+  else
+  {
+    mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
 
-  // Add property notification for scaling & size
-  mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
-  mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
+    // Add property notification for scaling & size
+    mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
+    mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
 
-  mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
-  mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
+    mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
+    mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
 
-  DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
+    DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
 
-  Window window = DevelWindow::Get(actor);
-  if(window)
-  {
-    DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
+    Window window = DevelWindow::Get(actor);
+    if(window)
+    {
+      DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
+    }
   }
 
   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
@@ -384,6 +402,15 @@ void AnimatedVectorImageVisual::OnSetTransform()
   }
 }
 
+void AnimatedVectorImageVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
+}
+
 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
 {
   // Check if action is valid for this visual type and perform action if possible
@@ -432,15 +459,6 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const
       }
       break;
     }
-    case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
-    {
-      const Property::Map* map = attributes.GetMap();
-      if(map)
-      {
-        DoSetProperties(*map);
-      }
-      break;
-    }
   }
 
   TriggerVectorRasterization();
@@ -606,6 +624,28 @@ void AnimatedVectorImageVisual::OnProcessEvents()
   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
 }
 
+Shader AnimatedVectorImageVisual::GenerateShader() const
+{
+  Shader shader;
+  if(mImpl->mCustomShader)
+  {
+    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+                         mImpl->mCustomShader->mHints);
+
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+  else
+  {
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      ImageVisualShaderFeature::FeatureBuilder()
+        .EnableRoundedCorner(IsRoundedCornerRequired())
+        .EnableBorderline(IsBorderlineRequired()));
+  }
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit