while( !mQueue.IsEmpty() )
{
ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove( mImageUrls[ imageFrame.mUrlIndex ].mTextureId );
+ mTextureManager.Remove( mImageUrls[ imageFrame.mUrlIndex ].mTextureId, this );
}
}
}
TextureSet textureSet;
ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove( mImageUrls[ imageFrame.mUrlIndex ].mTextureId );
+ mTextureManager.Remove( mImageUrls[ imageFrame.mUrlIndex ].mTextureId, this );
mImageUrls[ imageFrame.mUrlIndex ].mTextureId = TextureManager::INVALID_TEXTURE_ID;
if( IsFrontReady() == true )