{
namespace Internal
{
-RollingImageCache::RollingImageCache(
- TextureManager& textureManager, UrlList& urlList, ImageCache::FrameReadyObserver& observer, uint16_t cacheSize, uint16_t batchSize, uint32_t interval)
-: ImageCache(textureManager, observer, batchSize, interval),
+RollingImageCache::RollingImageCache(TextureManager& textureManager,
+ UrlList& urlList,
+ TextureManager::MaskingDataPointer& maskingData,
+ ImageCache::FrameReadyObserver& observer,
+ uint16_t cacheSize,
+ uint16_t batchSize,
+ uint32_t interval)
+: ImageCache(textureManager, maskingData, observer, batchSize, interval),
mImageUrls(urlList),
mQueue(cacheSize)
{
bool popExist = false;
while(!mQueue.IsEmpty() && mQueue.Front().mUrlIndex != frameIndex)
{
- ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove(mImageUrls[imageFrame.mUrlIndex].mTextureId, this);
- mImageUrls[imageFrame.mUrlIndex].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ PopFrontCache();
popExist = true;
}
bool synchronousLoading = false;
bool atlasingStatus = false;
bool loadingStatus = false;
- TextureManager::MaskingDataPointer maskInfo = nullptr;
AtlasUploadObserver* atlasObserver = nullptr;
ImageAtlasManagerPtr imageAtlasManager = nullptr;
Vector4 textureRect;
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
TextureSet textureSet = mTextureManager.LoadTexture(
- url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, maskInfo, synchronousLoading, loadTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
+ url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, loadTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
mImageUrls[imageFrame.mUrlIndex].mTextureId = loadTextureId;
mRequestingLoad = false;
return mImageUrls[mQueue[index].mUrlIndex].mTextureId;
}
+void RollingImageCache::PopFrontCache()
+{
+ ImageFrame imageFrame = mQueue.PopFront();
+ mTextureManager.Remove(mImageUrls[imageFrame.mUrlIndex].mTextureId, this);
+ mImageUrls[imageFrame.mUrlIndex].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+
+ if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
+ {
+ mTextureManager.Remove(mMaskingData->mAlphaMaskId, this);
+ if(mQueue.IsEmpty())
+ {
+ mMaskingData->mAlphaMaskId = TextureManager::INVALID_TEXTURE_ID;
+ }
+ }
+}
+
void RollingImageCache::ClearCache()
{
while(mTextureManagerAlive && !mQueue.IsEmpty())
{
- ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove(mImageUrls[imageFrame.mUrlIndex].mTextureId, this);
- mImageUrls[imageFrame.mUrlIndex].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ PopFrontCache();
}
mLoadState = TextureManager::LoadState::NOT_STARTED;
}