+ /**
+ * Check if the front frame has become ready - if so, inform observer
+ * @param[in] wasReady Readiness before call.
+ */
+ void CheckFrontFrame( bool wasReady );
+
+protected:
+ void UploadComplete(
+ bool loadSuccess,
+ int32_t textureId,
+ TextureSet textureSet,
+ bool useAtlasing,
+ const Vector4& atlasRect,
+ bool preMultiplied ) override;
+
+ void LoadComplete(
+ bool loadSuccess,
+ Devel::PixelBuffer pixelBuffer,
+ const VisualUrl& url,
+ bool preMultiplied ) override;
+