Apply WrapMode in animated visual
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-image / rolling-animated-image-cache.h
index 1a772ce..8fed2d7 100644 (file)
@@ -47,7 +47,10 @@ public:
    * @param[in] observer             FrameReady observer
    * @param[in] cacheSize            The size of the cache
    * @param[in] batchSize            The size of a batch to load
+   * @param[in] wrapModeU            Horizontal Wrap mode
+   * @param[in] wrapModeV            Vertical Wrap mode
    * @param[in] isSynchronousLoading The flag to define whether to load first frame synchronously
+   * @param[in] preMultiplyOnLoad    The flag if image's color should be multiplied by it's alpha
    *
    * This will start loading textures immediately, according to the
    * batch and cache sizes.
@@ -58,7 +61,10 @@ public:
                             ImageCache::FrameReadyObserver&     observer,
                             uint16_t                            cacheSize,
                             uint16_t                            batchSize,
-                            bool                                isSynchronousLoading);
+                            const Dali::WrapMode::Type&         wrapModeU,
+                            const Dali::WrapMode::Type&         wrapModeV,
+                            bool                                isSynchronousLoading,
+                            bool                                preMultiplyOnLoad);
 
   /**
    * @brief Destructor
@@ -170,16 +176,20 @@ private:
     uint32_t mFrameNumber = 0u;
     bool     mReady       = false;
   };
+  std::vector<TextureManager::TextureId> mTextureIds;
 
+  VisualUrl                  mImageUrl;
   Dali::AnimatedImageLoading mAnimatedImageLoading;
   uint32_t                   mFrameCount;
   uint32_t                   mFrameIndex;
   uint32_t                   mCacheSize;
-  std::vector<UrlStore>      mImageUrls;
   std::vector<int32_t>       mIntervals;
   std::vector<uint32_t>      mLoadWaitingQueue;
   CircularQueue<ImageFrame>  mQueue;
+  Dali::WrapMode::Type       mWrapModeU : 3;
+  Dali::WrapMode::Type       mWrapModeV : 3;
   bool                       mIsSynchronousLoading;
+  bool                       mPreMultiplyOnLoad;
 };
 
 } // namespace Internal