- MakeFrameReady(loadSuccess, mTextureManager.GetTextureSet(textureInformation.textureId), textureInformation.interval);
+ TextureSet textureSet = mTextureManager.GetTextureSet(textureInformation.textureId);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureSet.SetSampler(0u, sampler);
+ }
+
+ MakeFrameReady(loadSuccess, textureSet, textureInformation.interval);