Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
#define LOG_CACHE \
Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
#define LOG_CACHE \
: ImageCache(textureManager, maskingData, observer, batchSize, 0u),
mImageUrl(animatedImageLoading.GetUrl()),
mAnimatedImageLoading(animatedImageLoading),
: ImageCache(textureManager, maskingData, observer, batchSize, 0u),
mImageUrl(animatedImageLoading.GetUrl()),
mAnimatedImageLoading(animatedImageLoading),
{
mTextureIds.resize(mFrameCount);
mIntervals.assign(mFrameCount, 0);
{
mTextureIds.resize(mFrameCount);
mIntervals.assign(mFrameCount, 0);
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
TextureSet textureSet = mTextureManager.LoadAnimatedImageTexture(mImageUrl,
mAnimatedImageLoading,
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
TextureSet textureSet = mTextureManager.LoadAnimatedImageTexture(mImageUrl,
mAnimatedImageLoading,
Dali::WrapMode::Type::DEFAULT,
Dali::WrapMode::Type::DEFAULT,
synchronousLoading,
Dali::WrapMode::Type::DEFAULT,
Dali::WrapMode::Type::DEFAULT,
synchronousLoading,