- TextureManager& mTextureManager;
- FrameReadyObserver& mObserver;
- uint32_t mBatchSize;
- uint32_t mInterval;
- TextureManager::LoadState mLoadState;
- bool mRequestingLoad : 1;
- bool mTextureManagerAlive : 1;
+ TextureManager& mTextureManager;
+ FrameReadyObserver& mObserver;
+ TextureManager::MaskingDataPointer& mMaskingData;
+ uint32_t mBatchSize;
+ uint32_t mInterval;
+ TextureManager::LoadState mLoadState;
+ bool mRequestingLoad : 1;
+ bool mTextureManagerAlive : 1;