TextureSet FixedImageCache::GetTextureSet(uint32_t frameIndex) const
{
TextureSet textureSet = mTextureManager.GetTextureSet(mImageUrls[frameIndex].mTextureId);
- if(textureSet)
- {
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT);
- textureSet.SetSampler(0u, sampler);
- }
return textureSet;
}