}
}
-TextureSet FixedImageCache::FirstFrame()
+TextureSet FixedImageCache::Frame( uint32_t frameIndex )
{
- TextureSet textureSet = GetFrontTextureSet();
-
- if( ! textureSet )
+ while( frameIndex > mFront )
{
- mWaitingForReadyFrame = true;
+ ++mFront;
+ if( mFront >= mImageUrls.size() )
+ {
+ mFront = 0;
+ }
+ LoadBatch();
}
- return textureSet;
-}
+ mFront = frameIndex;
-TextureSet FixedImageCache::NextFrame()
-{
TextureSet textureSet;
- ++mFront;
- mFront %= mImageUrls.size();
-
if( IsFrontReady() == true )
{
textureSet = GetFrontTextureSet();
mWaitingForReadyFrame = true;
}
- LoadBatch();
+ return textureSet;
+}
+
+TextureSet FixedImageCache::FirstFrame()
+{
+ TextureSet textureSet = GetFrontTextureSet();
+
+ if( ! textureSet )
+ {
+ mWaitingForReadyFrame = true;
+ }
+
+ return textureSet;
+}
+
+TextureSet FixedImageCache::NextFrame()
+{
+ TextureSet textureSet = Frame((mFront + 1) % mImageUrls.size());
return textureSet;
}
+uint32_t FixedImageCache::GetFrameInterval( uint32_t frameIndex ) const
+{
+ return 0u;
+}
+
+int32_t FixedImageCache::GetCurrentFrameIndex() const
+{
+ return static_cast<int32_t>(mFront);
+}
+
+int32_t FixedImageCache::GetTotalFrameCount() const
+{
+ return mImageUrls.size();
+}
+
bool FixedImageCache::IsFrontReady() const
{
return ( mReadyFlags.size() > 0 && mReadyFlags[mFront] == true );
// Try and load up to mBatchSize images, until the cache is filled.
// Once the cache is filled, mUrlIndex exceeds mImageUrls size and
// no more images are loaded.
- bool frontFrameReady = IsFrontReady();;
+ bool frontFrameReady = IsFrontReady();
for( unsigned int i=0; i< mBatchSize && mUrlIndex < mImageUrls.size(); ++i )
{