void CheckMaskTexture();
/**
- * @brief Callback when the visibility of the actor is changed.
+ * @brief Callback when the inherited visibility of the actor is changed.
*/
- void OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type);
+ void OnControlInheritedVisibilityChanged(Actor actor, bool visible);
/**
* @brief Callback when the visibility of the window is changed.
private:
Timer mFrameDelayTimer;
+ WeakHandle<Window> mPlacementWindow;
WeakHandle<Actor> mPlacementActor;
ImageVisualShaderFactory& mImageVisualShaderFactory;