#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h>
#include <dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h>
-#include <dali-toolkit/internal/visuals/animated-image/rolling-gif-image-cache.h>
+#include <dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h>
#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties )
{
AnimatedImageVisualPtr visual( new AnimatedImageVisual( factoryCache, shaderFactory ) );
- visual->InitializeGif( imageUrl );
+ visual->InitializeAnimatedImage( imageUrl );
visual->SetProperties( properties );
if( visual->mFrameCount > 0 )
AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
{
AnimatedImageVisualPtr visual( new AnimatedImageVisual( factoryCache, shaderFactory ) );
- visual->InitializeGif( imageUrl );
+ visual->InitializeAnimatedImage( imageUrl );
if( visual->mFrameCount > 0 )
{
return visual;
}
-void AnimatedImageVisual::InitializeGif( const VisualUrl& imageUrl )
+void AnimatedImageVisual::InitializeAnimatedImage( const VisualUrl& imageUrl )
{
mImageUrl = imageUrl;
- mGifLoading = GifLoading::New( imageUrl.GetUrl(), imageUrl.IsLocalResource() );
- mFrameCount = mGifLoading->GetImageCount();
- mGifLoading->LoadFrameDelays( mFrameDelayContainer );
+ mAnimatedImageLoading = AnimatedImageLoading::New( imageUrl.GetUrl(), imageUrl.IsLocalResource() );
+ mFrameCount = mAnimatedImageLoading.GetImageCount();
}
AnimatedImageVisual::AnimatedImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory )
mImageVisualShaderFactory( shaderFactory ),
mPixelArea( FULL_TEXTURE_RECT ),
mImageUrl(),
- mGifLoading( nullptr ),
+ mAnimatedImageLoading(),
mCurrentFrameIndex( 0 ),
mImageUrls( NULL ),
mImageCache( NULL ),
{
if( mImageUrl.IsValid() )
{
- mImageSize = mGifLoading->GetImageSize();
+ mImageSize = mAnimatedImageLoading.GetImageSize();
}
else if( mImageUrls && mImageUrls->size() > 0 )
{
}
case DevelAnimatedImageVisual::Action::PLAY:
{
- if( IsOnStage() && mActionStatus != DevelAnimatedImageVisual::Action::PLAY )
+ if( mFrameDelayTimer && IsOnStage() && mActionStatus != DevelAnimatedImageVisual::Action::PLAY )
{
mFrameDelayTimer.Start();
}
mUrlIndex = 0;
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- if( mGifLoading != nullptr )
+ if( mAnimatedImageLoading )
{
- mImageCache = new RollingGifImageCache( textureManager, *mGifLoading, mFrameCount, *this, cacheSize, batchSize );
+ mImageCache = new RollingAnimatedImageCache( textureManager, mAnimatedImageLoading, mFrameCount, *this, cacheSize, batchSize );
}
else if( mImageUrls )
{
if( mFrameCount > 1 )
{
int frameDelay = mFrameDelay; // from URL array
- if( mFrameDelayContainer.Count() > 0 ) // from GIF
+ if( mAnimatedImageLoading && mImageCache )
{
- frameDelay = mFrameDelayContainer[0];
+ frameDelay = mImageCache->GetFrameInterval( 0 );
}
-
mFrameDelayTimer = Timer::New( frameDelay );
mFrameDelayTimer.TickSignal().Connect( this, &AnimatedImageVisual::DisplayNextFrame );
mFrameDelayTimer.Start();
return DisplayNextFrame();
}
}
-
- if( mFrameDelayContainer.Count() > 0 )
+ // TODO : newly added one.
+ if( mAnimatedImageLoading && mImageCache )
{
- unsigned int delay = mFrameDelayContainer[mCurrentFrameIndex];
-
+ unsigned int delay = mImageCache->GetFrameInterval( mCurrentFrameIndex );
if( mFrameDelayTimer.GetInterval() != delay )
{
mFrameDelayTimer.SetInterval( delay );