{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
bool atlasing = false;
- Shader shader = mImageVisualShaderFactory.GetShader( mFactoryCache, atlasing, defaultWrapMode );
+ Shader shader = mImageVisualShaderFactory.GetShader( mFactoryCache, atlasing, defaultWrapMode, IsRoundedCornerRequired() );
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );