+TextureSet AnimatedImageVisual::SetLoadingFailed()
+{
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::FAILED)\n");
+ ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+
+ TextureSet textureSet = TextureSet::New();
+ Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ textureSet.SetTexture(0u, brokenImage);
+
+ if(mFrameDelayTimer)
+ {
+ mFrameDelayTimer.Stop();
+ mFrameDelayTimer.Reset();
+ }
+
+ SetImageSize(textureSet);
+
+ return textureSet;
+}
+
+Shader AnimatedImageVisual::GenerateShader() const
+{
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ Shader shader;
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ TextureAtlas::DISABLED,
+ defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
+ return shader;
+}