+TextureSet AnimatedImageVisual::SetLoadingFailed()
+{
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::FAILED)\n");
+ ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+
+ TextureSet textureSet = TextureSet::New();
+ Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ textureSet.SetTexture(0u, brokenImage);
+
+ if(mFrameDelayTimer)
+ {
+ mFrameDelayTimer.Stop();
+ mFrameDelayTimer.Reset();
+ }
+
+ SetImageSize(textureSet);
+
+ return textureSet;
+}
+