{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(3); // ltr, wrap, pixel area,
+const int CUSTOM_PROPERTY_COUNT(10); // ltr, wrap, pixel area, crop to mask, mask texture ratio + border/corner
// stop behavior
DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
static constexpr auto LOOP_FOREVER = -1;
static constexpr auto FIRST_LOOP = 0u;
+constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
+
#if defined(DEBUG_ENABLED)
Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
#endif
map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
+ map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
}
map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
{
DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
}
+ else if(keyValue.first == MASKING_TYPE_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
+ }
else if(keyValue.first == LOAD_POLICY_NAME)
{
DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
break;
}
+ case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
+ {
+ int maskingType = 0;
+ if(value.Get(maskingType))
+ {
+ AllocateMaskData();
+ mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+ }
+ break;
+ }
+
case Toolkit::ImageVisual::Property::RELEASE_POLICY:
{
int releasePolicy = 0;
Shader AnimatedImageVisual::GenerateShader() const
{
- bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
Shader shader;
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
ImageVisualShaderFeature::FeatureBuilder()
.ApplyDefaultTextureWrapMode(defaultWrapMode)
.EnableRoundedCorner(IsRoundedCornerRequired())
- .EnableBorderline(IsBorderlineRequired()));
+ .EnableBorderline(IsBorderlineRequired())
+ .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering));
return shader;
}
mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
}
+ if(mMaskingData)
+ {
+ mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
+ }
+
// Enable PreMultipliedAlpha if it need premultiplied
auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
if(mImpl->mRenderer)
{
mImpl->mRenderer.SetTextures(textureSet);
+ CheckMaskTexture();
Actor actor = mPlacementActor.GetHandle();
if(actor)
mImageSize.SetWidth(texture.GetWidth());
mImageSize.SetHeight(texture.GetHeight());
}
+
+ if(textureSet.GetTextureCount() > 1u && mMaskingData && mMaskingData->mCropToMask)
+ {
+ Texture maskTexture = textureSet.GetTexture(1);
+ if(maskTexture)
+ {
+ mImageSize.SetWidth(std::min(static_cast<uint32_t>(mImageSize.GetWidth() * mMaskingData->mContentScaleFactor), maskTexture.GetWidth()));
+ mImageSize.SetHeight(std::min(static_cast<uint32_t>(mImageSize.GetHeight() * mMaskingData->mContentScaleFactor), maskTexture.GetHeight()));
+
+ float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+ float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+ Vector2 textureRatio(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
+ std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
+ mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, textureRatio);
+ }
+ }
}
}
mFrameDelayTimer.SetInterval(interval);
}
mImpl->mRenderer.SetTextures(textureSet);
+ CheckMaskTexture();
}
}
}
if(mImpl->mRenderer)
{
mImpl->mRenderer.SetTextures(textureSet);
+ CheckMaskTexture();
}
mFrameDelayTimer.SetInterval(mImageCache->GetFrameInterval(frameIndex));
}
}
}
+void AnimatedImageVisual::CheckMaskTexture()
+{
+ if(mMaskingData && !mMaskingData->mPreappliedMasking)
+ {
+ bool maskLoadFailed = true;
+ TextureSet textures = mImpl->mRenderer.GetTextures();
+ if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
+ {
+ maskLoadFailed = false;
+ }
+ if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
+ {
+ mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
+ UpdateShader();
+ }
+ }
+}
+
} // namespace Internal
} // namespace Toolkit