+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ bool atlasing = false;
+ Shader shader = mImageVisualShaderFactory.GetShader( mFactoryCache, atlasing, defaultWrapMode );
+
+ Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+
+ // Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+
+ if( !defaultWrapMode ) // custom wrap mode
+ {
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ }
+
+ if( mPixelArea != FULL_TEXTURE_RECT )
+ {
+ mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+ }
+
+ mCurrentFrameIndex = 0;
+}
+
+void AnimatedImageVisual::LoadFirstBatch()
+{
+ // Ensure the batch size and cache size are no bigger than the number of URLs,
+ // and that the cache is at least as big as the batch size.
+ uint16_t numUrls = 0;
+ uint16_t batchSize = 1;
+ uint16_t cacheSize = 1;
+
+ if( mImageUrls )
+ {
+ numUrls = mImageUrls->size();
+ }
+ else
+ {
+ numUrls = mFrameCount;
+ }
+
+ batchSize = std::min( mBatchSize, numUrls );
+ cacheSize = std::min( std::max( batchSize, mCacheSize ), numUrls );
+
+ DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::LoadFirstBatch() batchSize:%d cacheSize:%d\n", batchSize, cacheSize);
+
+ mUrlIndex = 0;
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+
+ if( mGifLoading != nullptr )
+ {
+ mImageCache = new RollingGifImageCache( textureManager, *mGifLoading, mFrameCount, *this, cacheSize, batchSize );
+ }
+ else if( mImageUrls )
+ {
+ if( batchSize > 0 && cacheSize > 0 )
+ {
+ if( cacheSize < numUrls )
+ {
+ mImageCache = new RollingImageCache( textureManager, *mImageUrls, *this, cacheSize, batchSize );
+ }
+ else
+ {
+ mImageCache = new FixedImageCache( textureManager, *mImageUrls, *this, batchSize );
+ }
+ }
+ else
+ {
+ mImageCache = new RollingImageCache( textureManager, *mImageUrls, *this, 1, 1 );
+ }
+ }
+
+ if (!mImageCache)
+ {
+ DALI_LOG_ERROR("mImageCache is null");
+ }
+}
+
+void AnimatedImageVisual::StartFirstFrame( TextureSet& textureSet )
+{
+ DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::StartFirstFrame()\n");
+
+ mStartFirstFrame = false;
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ mPlacementActor.Reset();
+ }
+
+ mCurrentFrameIndex = 0;
+
+ if( mFrameCount > 1 )